Tower Unite

Tower Unite

Sundown
Showing 1-10 of 10 entries
Update: 3 May @ 11:35am

- Disabled all optimizations related to hiding items. Performance will be worse/more inconsistent as host, but may fix multiplayer being horribly laggy

Update: 28 Feb @ 8:41pm

Visual/Other Changes
- Fixed the permanent grayscale CRT filter over the entire map. I think an update to TU broke spherical post process volumes or something. Fun!

Update: 10 Feb @ 9:59pm

Gameplay Changes
- Level 10: Made one of the ponds less shallow

Update: 6 Feb @ 12:11am

Gameplay Changes
- Level 11: Fixed the level not fully resetting if all buttons were pressed and then the round was failed

There's a few leaderboard entries under 15 seconds because of this (one of them is mine, lol). Unless someone finds a crazy new skip for that level or a developer manually resets that level's leaderboard, those are probably gonna be stuck there forever. Sorry.

Visual/Other Changes
- Upped the map's difficulty tag from 'Hard' to 'Very Hard'

Update: 4 Feb @ 8:02pm

Visual/Other Changes
- Replaced canvas yield signs with stop signs
- Replaced the 'X' added in the last update with a Do Not Enter sign
- Added decorative sign posts scattered throughout the map

Update: 4 Feb @ 10:39am

Gameplay Changes
- Level 6: Added an X above the final booster ramp to warn about the bumper
- Level 6: Disabled collision on the decorative rings around the final straight path leading to the finish

Visual/Other Changes
- Level 14: Getting near the orb's core now causes your vision to get fuzzy

Update: 2 Feb @ 10:26pm

Gameplay Changes
- Level 10: Made some of the ponds shallower

Update: 2 Feb @ 10:03pm

Gameplay Changes
- Level 3: Disabled camera collision on a couple trees
- Level 12: Fixed the glass panels added in the last update colliding with the camera. Actually not sure why they were doing that, but either way it is now fixed (I think)

Update: 2 Feb @ 9:41pm

Gameplay Changes
- Level 4: Increased the fan's push force
- Level 4: Shrunk the trees on the moving platforms
- Level 11: Disabled collision on a moving object
- Level 12: Replaced the corrugated panels with glass panels that lack camera collision. Now the camera won't get shoved into ur bum during that part

Visual/Other Changes
- Level 11: Moving object now emits a fun aura

Update: 2 Feb @ 1:23pm

Created item.