Victoria 3

Victoria 3

Private Sector Construction
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Update: 27 Jul @ 3:17pm

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Update: 19 Jul @ 1:27pm

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Update: 13 Jul @ 12:16am

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Update: 17 Jun @ 1:58pm

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Update: 8 Apr @ 6:28pm

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Update: 6 Mar @ 1:58am

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Update: 3 Mar @ 5:10am

Update thumbnail

Update: 2 Mar @ 9:14pm

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Update: 28 Feb @ 11:25pm

V.1.2.2
- Add missing localisation keys.

Update: 27 Feb @ 1:29am