Left 4 Dead 2

Left 4 Dead 2

Stumble Shot (Vscript)
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Update: 27 Apr @ 8:35am

- Fixed an error on console because of scripts that I forgot to deactivate.

Update: 26 Apr @ 11:16pm

- Added a new feature: "stumble_shot_shockwave_mode". This is the sub feature of "stumble_shot_shockwave" that controls whether the stumble shockwave is applied only on one-hit-kill guns (snipers, m60, magnum pistol) or all guns.

Update: 15 Apr @ 6:42am

- Added a new feature, "stumble_shot_shockwave". When this feature is set above 0, every time stumble shot is successfully triggered, common infected near target will also stumble. Special for snipers, m60 & magnum pistol, these guns will always cause stumble shockwave when the common infected target is killed. The value also affects the shockwave radius. Value can be in decimals/ floats. Max value is 5 (5= shockwave radius is 500).

Update: 10 Mar @ 10:28am

- Slightly modified the scripts to fix random bugs that made the stumble shot stop working.

Update: 9 Mar @ 10:28am

- Changed "RandomFloat" to "RandomInt" for more accurate stumble chance.

Update: 18 Feb @ 3:30am

- Expanded the features to make each type of zombie has their own feature, like "stumble_shot_on_common", "stumble_shot_on_smoker", "stumble_shot_on_witch" etc.

- Removed "stumble_shot_target" from the list of features. Remember to delete the old cfg file & then reload your gun to generate a new cfg file with updated new features.

Update: 4 Feb @ 9:27am