Left 4 Dead 2

Left 4 Dead 2

Vox Aeterna [v1.7]
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Update: 8 Feb @ 8:39am

v1.2:
- Added infected population
- Improved hit rays and timer for the Khopesh sword
- Added pistol, T3 and upgrades spawns

Map 1:
- Removed ladder from the first drop
- Removed rocks blocking at the first turn of the ravine (zombies get stuck too often)
- Added some more death fall camera
- Sealed a few more displacement seams.
- Fixed sun leaking in a few area

Map 3:
- Added phys clip brush on stair so gascan dont drop thru the floor (thx Valve)
- Extended clip brush for the scavenge event
- Added clip brush near A site so player cant jump over and skip the whole map (thx 0x2480)
- Added infected ladder to mid so they can climb over the wall

Map 4:
- Added ladder for infected to climb over the first wall
- Lowered the wall in the middle of the spike room

Map 5:
- Various nav fixes
- Added finale hints and force finale start when first gas can is poured
- Added ammo pile near gas pump
- Van now deal 1000 dmg to infected it hit
- Added clip brushes to the fence on the platform outside saferoom

Update: 6 Feb @ 12:34pm

v1.1:
Map 1:
- Fixed Coach sometime spawn below ground and dont have intro camera
- Sealed a few displacement seams.
Map 2:
- Added clip brushes so tank dont get stunk behind wall too often (fatso)
- Added an extra rescue spot
Map 3:
- Fixed some floating items and missing navs
Map 4:
- Various nav fixes
- Fixed survivor could start transition from outside the saferoom
- Prevent zombie from spawning on the windosil and then couldnt reach the survivor
Map 5:
- Added a ladder near the minigun
- Fix utility poles not having collision and remove fade out distance
- Fixed plane being loud as shit after the outro
- Fixed push trigger on plane not working properly
- Rotated a turret gun so survivor could cover both angle
- Fixed the van being visible when not in travel

Update: 5 Feb @ 10:55am