Left 4 Dead 2

Left 4 Dead 2

Vox Aeterna [v1.7]
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Update: 26 Jun @ 5:07am

Update: 25 Jun @ 9:36pm

v1.7:

Map 1:
- Various SI ladder fixes additions
- Clipped most of the gap between cliffs

Map 2:
- Various SI ladder fixes additions
- Lower the sun's brightness

Map 5:
- Changed finale gamemode to Scavenge for versus
- Fixed several godspot

Update: 16 May @ 9:44am

Update: 26 Mar @ 12:14pm

Update: 4 Mar @ 8:45pm

Update: 3 Mar @ 2:27am

Update: 16 Feb @ 4:04pm

v1.5b:
- Added Chimi's talker script

Map 3:
- Fixed Louis's eye being fucked
- Fixed a gap on the floor in CT spawn

Update: 16 Feb @ 4:17am

v1.5:

Map 1:
- Various nav fixes
- Added many clip brushes in the first area to prevent infected from getting stuck or survivor bot teleporting to their death (thanks Aiden)
- Adjusted a distant mountain prop

Map 2:

Map 3:
- Added Louis
- Added support for Chimi's talker

Map 4:
- Added a few more props to the hallway near the saferoom
- Fixed z-fighting on several stairs in the large room
- Added clip brush to the wooden pallet near the bottomless pit (prevent player from going up the high platform)
- Added big building covering one side of the outer bridge (there is still gap inbetween the bridge and the building)

Map 5:
- The van can now kick up ragdoll of the infected it killed

Update: 12 Feb @ 12:32pm

v1.4:
- Added CS:S specific weapon spawns

Map 1:
- Fixed a rescue closet not functioning (real)

Map 2:
- Fixed a rescue closet not functioning (real)
- Fixed the map using wrong detail sprites (kusa)

Map 3:
- Added clip brushes for gascan in the scavenge area
- Added a few rescue closets

Map 4:
- Added window lights to blind the player

Map 5:
- Removed ammo stack on top platform and added a few large stone as cover/spawn points
- Added skybox scenery that connects with the playable area
- Fixed scavenge event doesnt stop gascan from glowing
- Finale now begins when any of the scavenge gascan is touched/picked up

Update: 10 Feb @ 11:52am

v1.3:
- Thanks to Starlight and friends for finding many bugs
- Added detail sprites

Map 1:
- Fixed various stuck spots
- Fixed several floating props and items
- Added clip brush for the rocky cliff at the cave entrance
- Increased draw distance to 5000 (from 3800)

Map 2:
- Fixed various stuck spots
- Added clip brush to the gap between the big platform and rockcliff + the rescue WC nearby
- Sealed more gaps (ofc)

Map 3:
- Fixed invisible stair
- Fixed infected sometime stuck on ladder near catwalk

Map 4:
- Fixed various godspot (mostly around big windows)
- Fixed a few prop having weird lighting

Map 5:
- Fixed finale not using custom script (thx RF for pointing out)
- Fixed player could get stuck when tossed outside the fenced area by the van
- Fixed gas counter disappearing before all 8 can is poured
- Added clip brush to prevent gascan from getting lost
- Increased draw distance to 20000 (from 9000)