RimWorld

RimWorld

Cinders of the Embergarden
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Update: 25 Feb @ 11:05am

New content:
Add a set of universal soft padded jackets "Ink" for all body types

Update: 25 Feb @ 8:36am

Fix a language error

Update: 25 Feb @ 5:55am

CE error fixing and balance adjustment:
Now the turret walkers under CE have achieved the strength level they should have, and sharp and blunt armor have been correctly applied. Prior to this, the values of sharp and blunt armor were reversed.
CE's building turret comes with a 75% reduction in bullet damage. For balance, a 60% bullet damage reduction is applied on turret walkers.
The turret walker is no longer affected by secondary damage from the explosion of charged bullets.
Now their defense level is comparable to that of CE building turrets, but they are stronger than building turrets when facing charged weapons
The accuracy of the Dragon Slayer's rapid fire form has been repaired

Update: 24 Feb @ 10:53am

Fix:
Only in the core state, Cinder male will use a regular male body type

Update: 24 Feb @ 10:22am

Fix:
The turret can now transform when it falls to the ground, allowing it to be repaired

Update: 23 Feb @ 10:40am

Add a DEV option, Flush quest bosses, to clear previous boss markers when the boss cannot be summoned, for repairing old save files

Update: 23 Feb @ 2:04am

Fix:
Misalignment of an eyebrow in facial animation

Update: 23 Feb @ 2:02am

[Auto-generated text]: Update on 2/23/2025 1:02:05 PM.

Update: 23 Feb @ 1:53am

Fix:
Fixed the stuttering problem caused by predation during resurrection coma. Currently, conventional animals are unable to cause harm to individuals with resurrection coma.

Balance adjustment:
The damage rate during resurrection coma has been increased from 1% to 10%. Currently, only bullets, bows, arrows, and javelins can deal damage to people in a coma state in regular damage.
Modify the description of resurrection coma to crystalized coma to match the actual effect.

Update: 22 Feb @ 3:07am

New content:
Add a new type of erosion shell,that uses amorphous polymers as charges, which will erode the armor of affected enemies during explosion, causing them to suffer higher subsequent damage.
Add a new trap; Erosion IED trap.

Fix:
Fix bug where two types of armor plates can be installed simultaneously, now the later installed armor plate will replace the previous one.

Balance adjustment:
The armor value of heavy armor plates has been reduced from 80 to 50.