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Key named Nerf is not present in settings.
XML error: 2000~5000 doesn't correspond to any field in type FloatRange. Context: <apparelMoney><max>1200</max>2000~5000</apparelMoney>
After some investigation, I found that it's due to a conflict between how apparelMoney is written in the Cinder base pawn, and how it's written in MobileDragoon. In the base pawn, it's written as <apparelMoney>
<min>100</min>
<max>1200</max>
</apparelMoney>
While in ModibleDragoon it's <apparelMoney>2000~5000</apparelMoney>. Removing the apparelMoney from the Cinder base pawn in this mod (PawnKinds_cinder.xml , Cinder_BasePawn def) resolves the error, but I feel like there might be a cleaner way to fix this. Could you please look into this if you get the chance?
https://github.com/Taranchuk/PerformanceOptimizer/issues/16
Could you please provide some guidance on how to call a boss wave? Thanks for your help!
I'm trying to get more eroded mecha components. The mod's main guide says to obtain them by defeating boss waves, but I'm having trouble figuring out how to call those waves.
I've been running a 12-year-old colony and it seems the fake signal generator is the only way I have to summon enemies. However, that only spawns walking turrets and a single cinder (which consistently drops just one type of armor plate). The Cradle faction doesn't appear on the map at generation; is it supposed to be hidden? I also haven't received a single direct raid from the Cinder faction in 12 years. I don't see any boss wave callers in the Biotech tab, and only the fake signal generator shows up in my other tabs.
This concept seems to fit really well with that mod. I should try mixing the two together!
Does it require an operation or does it just drop off?
I wondered if it was possible to do like rimworld does with the big mech that gives the mechanitor implant and spawn them only on the first map.
Just a quick note tho : the wrecks on every maps became a bit OP since they will be on every new maps. It means free food, meds and composants. And with Odyssey, we are expected to be very nomad.