RimWorld

RimWorld

Cinders of the Embergarden
427 Comments
lloki 42 minutes ago 
Is there a way to get faces from VTE Facial Animation with HAR enabled? Because this checbox in mod's options is working only on the body in this case, the head still looks like original Facial Animation. It does work without HAR though.
Cal 4 hours ago 
Just an FYI, the game gives a warning on start:

Key named Nerf is not present in settings.
Röstli 11 hours ago 
Hi, when I have this mod, along with Dead Man's Switch Mobile Dragoon, I get the following error:

XML error: 2000~5000 doesn't correspond to any field in type FloatRange. Context: <apparelMoney><max>1200</max>2000~5000</apparelMoney>

After some investigation, I found that it's due to a conflict between how apparelMoney is written in the Cinder base pawn, and how it's written in MobileDragoon. In the base pawn, it's written as <apparelMoney>
<min>100</min>
<max>1200</max>
</apparelMoney>

While in ModibleDragoon it's <apparelMoney>2000~5000</apparelMoney>. Removing the apparelMoney from the Cinder base pawn in this mod (PawnKinds_cinder.xml , Cinder_BasePawn def) resolves the error, but I feel like there might be a cleaner way to fix this. Could you please look into this if you get the chance?
Nepenthe 30 Jul @ 6:32pm 
I logged an issue with Performance Optimizer for the GenerateRandomOldAgeInjuries failure when trying to summon a wave of enemies; I'm not sure exactly what causes the problem but I've had this same issue without this mod installed.

https://github.com/Taranchuk/PerformanceOptimizer/issues/16
mo  [author] 30 Jul @ 7:33am 
@Lovhes:Update your mod
Nepenthe 30 Jul @ 6:56am 
@Lovhes and anyone else having issues with using the Fake Signal Generator: disable the mod Performance Optimizer. There's a bug that can show up when summoning mechinator bosses or using the Fake Signal Generator which uses the same mechanics. I think it only happens when there are also other mods adding new races/genes/bodylocation/hediffs, so it's not a straightforward thing to figure out.
mynameactually 29 Jul @ 10:01pm 
There gonna be any content that requires Anomaly for this and Ancient Amorphous Threat at any point? This seems like a mod that really should have some cool Anomaly related content.
Hi there. I had a Visitor show up wearing the "Ghost" dress / torso clothing, and it's displaying a Red X Square. It appears to be glitched, as I haven't had this happen with anything else. If you could look into that, it'd be great. Love the mod!
mo  [author] 27 Jul @ 1:29am 
Requires multiple uses, will generate large enemies in the sixth wave
야롱이 27 Jul @ 1:02am 
Hi there, quick question.

Could you please provide some guidance on how to call a boss wave? Thanks for your help!

I'm trying to get more eroded mecha components. The mod's main guide says to obtain them by defeating boss waves, but I'm having trouble figuring out how to call those waves.

I've been running a 12-year-old colony and it seems the fake signal generator is the only way I have to summon enemies. However, that only spawns walking turrets and a single cinder (which consistently drops just one type of armor plate). The Cradle faction doesn't appear on the map at generation; is it supposed to be hidden? I also haven't received a single direct raid from the Cinder faction in 12 years. I don't see any boss wave callers in the Biotech tab, and only the fake signal generator shows up in my other tabs.
Twiceexceptional 26 Jul @ 10:45pm 
by that i mean they get upset with other hairstyles even when their ideology allows them
Twiceexceptional 26 Jul @ 10:44pm 
why do my amorphous pawns stuck with the cinder hairstyles only?
mo  [author] 24 Jul @ 11:48am 
@muyu :是外星人框架的问题,外星人框架作者在har 开发者版本修复了,你明白吗?
muyu 24 Jul @ 10:41am 
余烬花园的灰姑娘和萌螈一起使用时会让萌螈种族无法自然生成武器
Svela 23 Jul @ 9:58pm 
Just to clarify, can a Cinder's resurrection happen only once? I noticed my Cinders can go into the coma and eventually revive, but if they die again they stay dead. Is this intentional?
Aether 22 Jul @ 8:13pm 
I can't land the gravship on the quest locations, it says the tile is occupied.
Charlie -- 447(No-mic) 22 Jul @ 5:03pm 
hello?
mo  [author] 22 Jul @ 8:56am 
This is not a bug
BellCrow 22 Jul @ 8:40am 
I just want to clarify. Pawns with male body shape wear women's clothes, right? Or this is problem on my side?
mo  [author] 22 Jul @ 3:11am 
@Limory:读取存档不会导致发型变化,如果是读取角色,那就是发型基因导致的
weed741 21 Jul @ 5:52pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3313313985

This concept seems to fit really well with that mod. I should try mixing the two together!
Darkveld 21 Jul @ 10:01am 
How do you get Polymer from the Cinder?
Does it require an operation or does it just drop off?
Limory 19 Jul @ 2:15am 
我发现烟烬不能使用其他发型,在ce里换好发型以后读取存档或者读取角色都会换回烟烬的发型,这是本意设定还是bug
FIRETEAM_A 17 Jul @ 8:13pm 
Ive noticed with HAR my cinders still arent making amorphous polymer, was something changed?
mo  [author] 17 Jul @ 12:25pm 
Okay, I have added such debris that cannot be distinguished by appearance and name. If you want resources, you must search very carefully
Selk 17 Jul @ 12:08pm 
Oh, I see what you mean. Would it be possible to add wrecks that doesn't contain any resources? That would solve the problem, I think. That way, you don't have to change the amount of resources in the wrecks in the initial map, and it's still possible to put in a few wrecks with resources, more rarely than in the initial map.
mo  [author] 17 Jul @ 11:51am 
If the artistic style of these ruins is limited to the initial map, it would be disappointing. In your opinion, what should be the resource quantity? In my understanding, hunting is easier than manually controlling to break through debris.
Selk 17 Jul @ 11:28am 
I understand that, no worries.
I wondered if it was possible to do like rimworld does with the big mech that gives the mechanitor implant and spawn them only on the first map.
mo  [author] 17 Jul @ 11:16am 
@Selk :You can choose to control your hands and not make use of those wreckage. Because these things are considered for settlement games, how would settlement players evaluate if I reduce the quantity of these resources?
mo  [author] 17 Jul @ 11:14am 
已经修复
Athena 17 Jul @ 9:28am 
作者大大,帝国的轨道袭击不知道为什么也会穿上这个MOD的一部分衣服。一方面是代入感有点尴尬,另一方面是这还导致帝国战士会穿该MOD的破碎面具(真空抗性只有30),然后导致自己被憋死在真空里,请问有办法规避这个问题吗
Selk 17 Jul @ 5:05am 
Love this mod, thanks :)
Just a quick note tho : the wrecks on every maps became a bit OP since they will be on every new maps. It means free food, meds and composants. And with Odyssey, we are expected to be very nomad.
]TPG[*Dagger 16 Jul @ 5:52pm 
Awesome, thank you Mo!
mo  [author] 16 Jul @ 3:09pm 
This is a hidden faction, you can only see it in devmode
]TPG[*Dagger 16 Jul @ 2:34pm 
Cradle isn't being added when I load this in midsave, only lantern fleet?
HankHankHank 15 Jul @ 9:44am 
我勒个卡拉克沙漠:hiigarans:
mo  [author] 15 Jul @ 3:57am 
昨天的更新修复了
月羽狐 14 Jul @ 9:43pm 
大型机械好像会出现贴图错误,武器在地图上某处虚空漂浮不动,然后机甲本身不转向。我后面再查一查看看是不是和什么东西冲
T10086 13 Jul @ 11:16pm 
要不要考虑一下跟失能龙骑整个活→可具装的触手机械装甲:steamhappy:
Clover Schicksal 11 Jul @ 2:04pm 
Thank you for the hard work getting this updated so quickly!:MHRISE_OK:
✠Remilia✠Ecarlate✠ 11 Jul @ 10:24am 
Might be all the traffic where getting there is a lot of mods updating.
mo  [author] 11 Jul @ 10:17am 
I sent a feedback email a few hours ago
mo  [author] 11 Jul @ 10:17am 
No, it's the workshop review that got it stuck
✠Remilia✠Ecarlate✠ 11 Jul @ 9:53am 
Ancient Amorphous Threat is set to private i thought you need to know.
koikie 11 Jul @ 8:54am 
很喜欢的mod,但是在奥德赛的两个有真空抗性的装备都减射击命中,求作者出一些新的有真空抗性的装备
mo  [author] 8 Jul @ 6:45am 
完成扭曲药剂学研究
aaaaaaaaaaaaa 7 Jul @ 10:21pm 
老大,有些衣服造不了啊,比如异域,我看说是远古工作台但就一个面纱,没衣服,是要其他mod前置嘛
AOBA  [author] 7 Jul @ 12:44pm 
@Gotaku 修了
Gotaku 7 Jul @ 6:47am 
这个和失能机关冲突?
成祖 7 Jul @ 3:31am 
为啥这个小人他受伤留疤之后留疤的位置没法治疗啊,治疗一次就刷新一次伤口状态,防着他不管他也不见愈合