RimWorld

RimWorld

Cinders of the Embergarden
Showing 131-140 of 161 entries
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Update: 11 Feb @ 4:48am

Repair clothing insulation issues

Update: 11 Feb @ 3:17am

Trailers will no longer appear in animal migrations
Large combat machinery will not point its weapons forward in standby mode, but will be held in front of its chest

Update: 10 Feb @ 4:15pm

Trailers will no longer be blocked by fences

Update: 10 Feb @ 12:51pm

Balance adjustment:
Significantly optimizing the composition structure of the raid, the number of cinders in the attacking troops will be greatly reduced, replaced by more walking turrets
All Cinder Battle Points+5 (excluding Colonizers)
The combat points of the tactical turret walker have increased from 40 to 80, and the combat turret will no longer explode on a large scale. Instead, there is a very small probability of exploding within a 2-grid range.
The limit for the number of autocannon walkers in a single group has been increased from 4 to 8
The limit for the number of uranium cannon walkers per group is 2 prompts to 4
Boss Group Wave Optimization: Now each boss group can only have a maximum of two Cinders, and there will no longer be a situation of overpopulation.
Cinder's basic flammability has been reduced from 0 to 40, and its resistance to thermal damage has been reduced from 100% to 50%

Update: 10 Feb @ 8:27am

Balance adjustment:
The combat points of the eroded exoskeleton have increased from 800 to 1200, the maximum number of attacks has been increased from 2 to 3, and the body size has been weakened from 1.5 to 2
The number of war sweepers and war attackers has weakened to 1
Long Dream buff defense attribute weakened to half
The attack points of mecha appearing in the Cradle faction have increased from 6000 to 8000
After these changes, the difficulty of the Cradle faction's attacks will be reduced

Update: 10 Feb @ 6:24am

Multi warhead technology no longer requires advanced research in architecture

Update: 10 Feb @ 5:07am

Balance adjustment:
Completely remove the raid points calculation of the walking turret creature form in the player's faction wealth, and now only calculate the wealth value under the turret form. As a balance, further weaken the range of the turret walker

Update: 10 Feb @ 1:45am

Balance adjustment:
The default price for turret walkers has been reduced from 1200 to 500
The battle points of the auto cannon turret walker have been reduced from 600 to 400
The combat points of the uranium turret walker have been reduced from 800 to 500

Update: 10 Feb @ 1:34am

Balance adjustment:
The bombing units of the Cradle faction will only appear after the 5000 point attack, weakening the early attack intensity
The Dragon Slayer now has a built-in cooldown of 1.3 seconds, and as compensation, its aiming time has been reduced to 5.5 seconds
The explosion range of the turret walkers has been reduced, and the probability of explosion has also been lowered. Now they will no longer frequently detonate continuously

Update: 9 Feb @ 1:41pm

Fix:
Amorphous polymers can now be used as weapon materials by the Cinder faction normally
Balance adjustment:
The bombing units of the Cradle faction will only appear after the 5000 point attack, weakening the early attack intensity
The armor of the cult guards (elite units of the Lantern Fleet faction) has been strengthened, and now they will wear thicker armor
In the later stages of Cradle faction attacks, the proportion of mechanical bodies increases, and there will be fewer cinders, reducing the performance burden.