RimWorld

RimWorld

Cinders of the Embergarden
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Update: 13 May @ 4:31am

fix

Fix of errors in the strafing of war sweepers in the CE environment

new content

Add replica tombstones to all raid allies of the Lantern Fleet as a replacement for CINDER human units.
The number of human units in the Lantern Fleet has been further reduced
Add mass-produced tombstones as a replacement for human units for all raids of the cradle
The number of humans in the cradle has been greatly reduced
Cancel the upper limit of the number of tactical turret walkers appearing

CE adjustment

nerf the defense of the armor in a small amount in the CE environment
The flint anti material rifle in the CE environment has been significantly enhanced, reducing aiming time, increasing the number of consecutive shots per shot, eliminating the tripod, and reducing its weight
Enhanced the accuracy of PDW
The pedestrian automatic turret in the CE environment has been added with a minimum range


Balance adjustment

The bullet and bow resistance of crystallized coma have been removed, and the damage bearing coefficient has been increased from 10 to 25

Update: 3 May @ 3:57pm

fix

Fix bug of abnormal number of breach raid personnel in the lantern fleet

Update: 1 May @ 6:22am

fix

The food needs of crystallized coma are no longer cancelled, replaced by a hunger rate of x0%
Drinking water and hygiene needs no longer decrease during crystalline coma

Update: 1 May @ 6:02am

New content

Add a high-frequency saw melee weapon and separate the research on melee weapons separately

Balance adjustment

The materials of the electric sickle and impact hammer have been rebalanced, and now 10 components have been replaced by one space component

fix

Fix the issue of ancient automatic trucks changing direction after loading

Update: 25 Apr @ 5:47am

New content

Added a list for directly making burnt strange meat, using 75 amorphous polymer to make 150 burnt strange meats
Added a list of 4 regeneration serum made from Mech serum and other materials

Balance adjustment

The number of research points in twisted pharmacy has been increased from 2500 to 3600
The material consumption of regeneration serum and erosion agents has been increased
The purchase price of empty Agent bottles has been raised to 5000
The selling price of empty Agent bottles has been lowered to 90
neural crystallization dissociation has been weakened by an increase in damage multiplier
The minigun mode of the Dragon Slayer has been reduced from 25 consecutive shots to 20

Update: 22 Apr @ 8:42am

fix of Manufacturing Materials for Cluster Rocket Pacers

Update: 22 Apr @ 7:22am

Balance adjustment

The state of crystalline coma has been prolonged to 4 days
After the crystallization coma, a negative state of neural crystallization dissociation will occur, which will affect mood, work speed, and upper limit of movement speed within a few days

Revive genes now require amorphous regeneration as a precursor gene, while amorphous regeneration genes require uncontrollable tentacles as precursor genes

The resistance of hostile units has been reduced from 10-40 to 8-10

Vanilla style Balance mode adjustment

The state of crystalline coma has been prolonged to 8 days
The negative mood relief of neural crystallization dissociation has changed from -8 to -12, the work speed multiplier has decreased from 80% to 50%, and the duration has been increased to 8 days

Update: 21 Apr @ 1:40pm

Balance adjustment

Significantly extending the point requirements for technological research, making them require research points similar to those of similar items in the vanilla stuff.
Slightly nerf the attributes of Ghoul unit equipment

Update: 21 Apr @ 6:19am

Balance adjustment

The range of the giant Heat rifle has been reduced to 31, and the aiming and cooldown time has been significantly extended, keeping it consistent with the rocket launcher.
The range of Hellfire missiles has been reduced to around 30.
The HP of the parts of War Strikers and War sweeper decreased by 10%


Vanilla style Balance mode adjustment

Now in Vanilla Balance mode, players can only build an Imitation Tombstone. When an Imitation Tombstone appears, there are no buffs or reactive armor attached
The default main gun for the Imitation tombstone is a giant heat rifle, rather than a punishment anvil.
The Imitation Tombstone does not have a machine gun secondary gun, and the aiming time of the rocket secondary gun has been increased from 5 seconds to 12 seconds.
The health value of the parts of the Imitation tombstone is only 80% of that of the enemy tombstone
The armor and movement speed of the Imitation tombstone will be significantly lower than that of the enemy tombstone.
The combat effectiveness of the Imitation Tombstone is strictly controlled to be comparable to that of diabolus.

Update: 13 Apr @ 11:08am

Added description for uncontrollable tentacle genes