XCOM 2
The Hex Warframe Voice Pack
Showing 1-8 of 8 entries
Update: 11 Mar @ 5:49pm

0.6
Fixed a Target Missed voiceline for Amir
Aoi: ~627 Voicelines. 155 Voice cues

Update: 13 Feb @ 8:52pm

0.5.1
Adjusted preview image/name in UI
*Should have a higher LOD and ignore post processing effects

Update: 13 Feb @ 6:56am

0.5
Amir Voice cues: 126
Attitude variants of voice cues will now also use the voicelines of the regular voice cue (at a lower weight).

Update: 13 Feb @ 12:59am

0.4.2
Reupload
*I am unsure if the files uploaded to Steam was complete. Edits to the UPK files post import into the project would not be updated in the final build.
**Set up half the voice cues and archetype. Import into project. Build. Test in debug/game. Finish the voice cues and archetype. Clean solution and rebuild. "Test". Upload.
**The only reliable test is for the Dashing voice cue. Other voice cues are much harder to test.

Amir: ~517 Voicelines. 12 Voice cues (incomplete).
*Amir is enabled in the UI for testing, but since his voice cues are incomplete I would avoid using him till a later update.

Update: 8 Feb @ 2:26am

0.4.1
Quick update to disable unfinished voice placeholders in the UI and game.
*Working on Amir, but internet issues have stopped all further work for now.
*If supported, may also work on adding subtitles, since the fade out can make some voicelines hard to parse.

Update: 6 Feb @ 11:49pm

0.4
Mod made public
Arthur Voice cues: 93
Quincy Voice cues: 111
Fixed previewing name

Update: 6 Feb @ 3:24am

0.3

Remade using vanilla SDK (still compatible with WOTC).
Cooked size to ~10mb from ~120mb
Change from unfiltered to filtered voicelines
Voicelines/cues otherwise unchanged from 0.2

Update: 5 Feb @ 8:51pm

0.2
~304 Voicelines (Quincy). One cue (Dashing) for testing.

0.1
Modbuddy Upload. Uncooked assets.
~243 Voicelines (Arthur). One cue (Dashing) for testing.