Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Growth | Building rebalance
Showing 11-20 of 27 entries
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Update: 24 Mar @ 8:39pm

nerfed industrial buildings - they was too OP. But even now, they are generating a lot of revenue

Rebalance school - Schools give 3x more research points. But now they're not reducing admin cost

Update: 24 Mar @ 7:09am

Removed - Copper Ships technology requirements to build a shipyard

Update: 23 Mar @ 2:34pm

Nerfed some workshop buildings

Update: 20 Mar @ 9:01am

Returned the price of the traditional city to its original state.

Update: 18 Mar @ 11:45am

Make Theater level 3 faction unique. It was too OP

Update: 4 Mar @ 7:43am

Military Port level 3 decreaed cost from 27000 to 140000
Compromise decreased tax bonus from 6 to 1

Update: 1 Mar @ 6:52am

Barrack 3 level unit cost changed from -10% to +10%
Barrack 4 level unit cost changed changed from -20% to +20%

Same for Dojo

Update: 26 Feb @ 9:19am

Fixed - Ai did not built cannons. AI will build cannons with 100%

Update: 24 Feb @ 7:08am

bos_ex_farm_farm_3_com now faction unique building. It was too OP, every farm could give 1500 koku, like Sumo Arena, that gives 1550 koku and it is unique building

Changed AI priority:
- AI should build bos_ex_farm_farm_3_com (more money to AI). By default AI build bos_ex_farm_farm_3_com ver very rare
- AI should build Military port foundation, instead of traditional. That will give to AI strategic advantage - AI could faster hire elite european infantry. Military port give more garrison, easier to defend
- AI should build field artillery and Camp in proportion 50% 50%. Instead, it ALWAYS built the camp (100%). SO ai never hired artillery. AI Without artillery, it's easy prey

Update: 21 Feb @ 2:43am