Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Growth | Building rebalance
16 Comments
aware 2 Jul @ 12:19pm 
Do you have a building tree posted somewhere?
TJX 22 Apr @ 10:09pm 
@TechPower$ :KScared:That's great!
TechPower$  [author] 22 Apr @ 12:02pm 
@TJX
plundering enemy towns in MOS do not reduce daymio prestige. It is not vanilla. You could plunder 100 settlements, daymio honor not change
TJX 22 Apr @ 11:46am 
How can I address the negative effects of plundering enemy towns (Daimyo Prestige -3)? This will cause all my towns to be unhappy and my generals to be disloyal. It seems that the technology for increasing Daimyo Prestige has also been removed from the tech tree in MOSF.:KScared:
Holo 8 Apr @ 11:38am 
Damn how did I miss that one, once again I make a fool of myself :AngrySword:
TechPower$  [author] 8 Apr @ 11:04am 
Check screenshots. I uploaded big picture "Load order". My mod first, then MoS
Holo 8 Apr @ 10:33am 
Hmmm... if you say that I wonder if your mod didn't work on my side for some reason? I've got all 4 enabled but it seems like some of them just didn't activate - what's the proper load order when it comes to your mods and FOTS MOSS?
TechPower$  [author] 8 Apr @ 10:10am 
You could research industrialization 2 technology and build heavy machinery building, that produces heavy machinery.

But I dont understand for what purposes you need heavy machinery. For trade and income?
Holo 7 Apr @ 8:02pm 
Any idea if you could fix the resource requirements, specifically the heavy machinery - the popup frequency is too low, and it might not be infinitely repeatable, so I'm fairly sure I'm now stuck without heavy machinery for the rest of my game...
TechPower$  [author] 30 Mar @ 1:53am 
Added dependencies to all submods, as all these submods are tested together and adjusted to each other. You can only get the full vision by using them together.

The goal of these submods is to make FOTS a global strategy, as far as the game allows. So that even in the middle of the game it would be interesting to play. To make the strategic campaign mean something too.
Reference - HOI4, Victoria3.

You can still use individually.
TechPower$  [author] 23 Mar @ 3:06am 
Я использую
этот русификатор https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841408301
Дружище где найти русик на МОС ФОТС?:mortis:
john halo 20 Mar @ 11:37pm 
Maybe this mod is what you're looking for? It claims to be able to change AI building priorities

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103652057
Dowdpride 18 Mar @ 9:27am 
Oh geez that sounds like a frustrating experience! I have tried my hand at 3k modding a few times and that was better, but even then still lacking. Sounds like Shogun 2 is even more of a nightmare. Thanks for all your hard work regardless, the submod collection has made a huge improvement even as is!
TechPower$  [author] 18 Mar @ 2:11am 
Hello Dowdpride.

I'd like to fix the AI's construction too.
But unfortunately there is almost no documentation on AI modding.

For example, there is no documentation on table cai_personalities_building_synergies_table. What is each column in the table responsible for?
Compare the HOI4 documentation https://hoi4.paradoxwikis.com/AI_modding and the Shogun 2 docs, and we can say that there is no documentation on the Shogun.

At the moment, I will try by trial and error, but I promise nothing
Dowdpride 14 Mar @ 8:09am 
Really enjoying the sub mods, any plans to make the AI prioritze other settlement paths than the traditional civic centers? Still finding most ai factions dont build military / industrial towns