RimWorld

RimWorld

Simply Expansive: Expanding the Expansions with a healthy dose of Expansionism!
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Update: 17 Feb @ 8:41am

Morning Update

Traits:
Adjustment: Adjusted several traits. Updated some names.

Added:
Four Degrees of Religious
[ Iconoclastic / Irreligious ]
[ Unreligious ]
[ Religious ]
[Fanatic / Zealot / Diehard ]

Diseases:
Yaws can now naturally occur everywhere, rarely.
Adjusted several of the Diseases/Conditions added by the Mod.

Update: 16 Feb @ 6:33am

Update on 2/16/2025 8:33:30 AM.

Minor Update
Adjustment:
- Brainrot ( Reduced it from Severity 2 -> 1 )
- Tension Headaches ( Severity 2 - > 1, Increased Chance to Remove from 1/day to 1 per few hours)
-

Added:
- Yaws Disease
Horrid Disease that's highly treatable with medicine, but causes severe scarring and is near impossible to gain a true immunity too. Can spread like wildfire to other body parts if left alone. Extremely similar to syphilis but doesn't affect the brain nor the genitals.

Traits (29/600+)
- Four new traits, based around: "Agree-ability" from Submissive to Disagreeable.
- Adjusted other traits.
- Added exclusion tags so you can't have "negative traits" if you got positive, or neutral traits from this mod, and trice versa.

Update: 13 Feb @ 7:54am

Update on 2/13/2025

Morning!

Adjustments:
- Adjusted Anchorite Neanderthals.
- Changed a few annoying Mental breaks to be rarer at lower population sizes.
[ Give up and Exit ]
[ Run Wild ]
[ Psychotic Wandering & Short Psychotic Wandering ]

- Short Psychotic Wanderings now also recover from sleeping.

Fixes:
- Fixed Trait: Adaptive. Had an issue with Minimum Comfort Temperature.

Update: 9 Feb @ 11:47pm

Changelog.

Diseases & Conditions

- Added in Tension Headaches. They provide a large amount of pain, and can randomly occur and randomly disappear. Tending lasts 8 hours, and while severe enough interrupts sleep.

- Adjusted Trauma Savant. Has the base 12% Trigger on Brain Damage on in Core for faction members. As well as an additional 12% to occur on all Humans, and a base 12% on all Animals or Mechanoids. You should see it more on humans, and rarely in animals and mechanoids. (Total of ~22% on humans from your faction.)

- Adjusted Brainrot, and can occur when getting bonked, or randomly depending on age on Humans.

- Added in Environmental Savant. Can randomly occur when severely hypothermic or hyperthermic.

- Improved Heart Attacks. They now can trigger on Heart Damage.

Update: 7 Feb @ 10:28pm

Update on 2/8/2025 Dawn of a New Day


Misc Changes of no note.
- Expanded Trauma Savant to target all pawns. Will add mechanoids to that soon. Currently it has a high % chance to trigger.

- Added a new HediffGiverSet in case other modders want to add diseases that target all pawns. It's a simple XML change.
- Adjusted Anchorite Neanderthals some more. Added some unique naming things.


Diseases & Conditions
Added in Environmental Savant. Two rare conditions depending on hypothermia or heatstroke.
- Both of these rare conditions occur when you are "Near Death" with Heatstroke or Hypothermia.
- They provide a decent sized bonus randomly if you get close to death.

Adjusted Hypothermia & Heat Stroke.
- Added in a few tiers to both.

Update: 7 Feb @ 4:17pm

Minor Update on 2/7/2025

Adding in some unique Rewards

3 Varieties of the Infinite Chem Reactor
2 Varieties of a Infinite Silver Reactor. (One is explosive!)

Update: 7 Feb @ 3:46pm

First Update on 2/7/2025, Evening USD Time

Factions:
Updated Helix Outlanders.
- They now properly work. They are still in progress. Requires Alpha Genes.

Updated Anchorite Neanderthals.
- They are properly industrial. They love Leather and Wool clothing. While the more War Savvy among these religious folk use Heavy Ranged Weapons, and Flamethrowers.
- I'll be adding more Pawn Types over time.

Items:
Added in:
- FlammenWoof
A Flamethrower based on the Anomaly Incinerator. May Require Anomaly. Haven't tested it. Requires Biotech.
Sprays Fire. Recharges with Chemfuel, and can hold a lot. Will also explode when damage while it's laying on the ground.

- Slugger Turret
Simple Turret based on the lowest tier Core Turret. Looks exactly the same, but packs a punch. Deals very little damage, but has huge stopping power, and a higher fire rate.

Diseases, and Conditions

- Catatonic Breakdown.
It now gives back some movement and ability as it progresses. With the proper implants, you can be back up, and going in half the time, albeit with heavy penalties.

- Mechlink Implants.
They now have a severity. As you continue to use it, and it remains implanted you will slowly adapt over time. Eventually after a few years, it may even surpass the average mechlink users.

Traits!
- Added Bravery!
It comes with 4 Tiers!
Hero/Heroine, Dauntless, Adventurous, and Daredevil.

Rarely one can spawn as a Male Heroine or Female Hero!

Those who are brave, and unyielding shall never stagger before a foe Although, always protecting your allies comes with risk!

Update: 6 Feb @ 8:47pm

2/6/2025: Initial upload.

Factions:
- Helix Outlanders (Spacer, in-progress) [Requires Alpha Genes]
- Anchorite Neanderthals (Industrial, in-progress) [ Core / Biotech ]

Backstory:
- 3 Backstories involving Insect.
- Current Insect Backstories patched into Core & Anomaly better.

Traits [Core / Biotech ], each one and future one has unique stats they affect, and has interesting changes.
Positive: (6)
- Accessible
- Active (3 Degrees)
- Adaptable
- Admirable

Neutral: (6)
- Ambitious (4 Degrees)
- Absentminded
- Aggressive

Negative: (4)
- Abrupt
- Agonizing
- Lazy
- Zany

Xenotypes: (Requires Alpha Genes)
- Helixen Slug, Variant A
A variant that has a humanoid lower body.
- Helixen Slug, Variant B
A variant that is sexy, lays eggs, and a walking contradiction.

Game Condition:
- Errant Fast Climate Cycle, a naturally occurring errant cycle that heats, and cools the colony over a timeframe. Can last from 2 months to 2 years. The tempature can shift up to 20 degrees in either direction.

Health Condition:
- Malnutriton: Turned 3 Tiers into 9 Tiers of suffering.
- Added Brainrot. Mental Condition that occurs commonly when bonked in the head, or randomly according to your pawns age. Deadly, it grants social boons as it progresses in severity. Takes about a year to cure, and it can randomly disappear. Constant Tending can set back the impending doom in turn for a very sociable pawn that doesn't care about their image!

Misc / Patches:
- Makes a lot of items: "Discoverable."
- Make Mice / Poison Mice in Little Critters mod trainable: Advanced/Intermediate!