Left 4 Dead 2

Left 4 Dead 2

RAGDOLL 2.0 NCR (Ultra lite)
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Update: 5 Mar @ 1:41am

Update: 4 Mar @ 1:00pm

Update: 10 Feb @ 12:47am

Fixed Addon name

Update: 9 Feb @ 11:15am

I have lowered the cap of ragdolls struggling after death it was set at 25s now it is at 17, i think that is the sweet spot for a realism.

Ragdoll limit (20) This is the total number of bodies that can be on the ground before they start disappearing.

Ragdoll maxcount (25) The number of infected bodies that can stay at once, So 20 infected plus 4 special = 24

Ragdoll maxcount generic (20) The number of regular infected that can stay before they vanish.

Ragdoll fade time (120s) or 2min This means a ragdoll will start fading after 120 seconds under normal conditions (if there aren?t too many ragdolls.

Ragdoll force fade (70) This acts as a hard limit even if the game is struggling to keep up with too many ragdolls, they must remain for at least 70 seconds before being forcibly removed.

Ragdoll max remove per frame (1) Only 1 ragdoll will be removed per game frame, preventing sudden mass disappearances.

Gibs per frame (1) Limits gib (gore piece) removals to 1 per frame, keeping the game stable while still allowing dismemberment effects.

infected gib count increased to (4) Vanilla was 3, it just means there a bit more gib gore comes out of infected it wont cause lag as the gib count is set at 35 that

Gib explosion force - Last setting was over the top gibs just had way to much force on explosions i dialled it down to much something more realistic.

melee force - This is the impact force for blunt weapons, if you take a spade to a infected it should be a bit more satisfying, Sharp objects like katana i think are uninfected by this

There was also a lot of incorrect settings i put in the Convar VScripts, i cleaned it up and optimised it again.

Update: 9 Feb @ 10:53am

Update: 7 Feb @ 10:37pm

Removed Collision

Update: 7 Feb @ 9:51pm