Project Zomboid

Project Zomboid

True Smoking [B42]
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Update: 24 Feb @ 1:29pm

Added ESC menu option for Automatic Put Out - this will enable or disable automatically trying to put out a finished smoke

Additionally if you cancel the put out action by running/aiming/ect when the smoke is 'finished' it will just put it out. However if you want to put out a smoke with some remaining you must let the action complete. This should make more sense since if you have a finished smoke you can just drop it from your mouth and let it hit the floor you don't need the anim to fully play. But if you want to save your smoke your player should perform some action to take it out of their mouth back to inventory.

Update: 23 Feb @ 9:58pm

New BurnRate algorithm: More variables to influence burnRate (walking, running, sprinting, idle, puffing), smoother acceleration and decay towards max and min values to help simulate a more dynamic burn rate that is affected by what the player is doing.
-This is the most I've playtested this since b42 so I think it's a lot better now and most people should be happy with it, it's a lot harder for the smoke to go out as walking/running/sprinting all raise the burnRate

First round of collision/falling detection, when falling you have a chance to drop your smoke now

Lighters should properly be used when re-lighting

Quitting the game while smoking now properly saves and restores the smoke upon loading the game

General code cleanup, small tweaks

Update: 22 Feb @ 5:24pm

Balancing adjustments

Made cigars and cigarillos give more stats than cigarettes.

Update: 21 Feb @ 7:40pm

More fixes

Remove lighter checking code as we now call vanilla functions that handle that

Adjust SSO logic for lighters

Update: 21 Feb @ 5:38pm

Fixed re-equipping logic now that we use contextmenu calls, added in support for shemagh uncovering

-Works with tidy miester now

Update: 21 Feb @ 3:35pm

Tweak call to put out smoke so it checks <= 0

Update: 21 Feb @ 3:32pm

Change how smokables are added/removed from inventory to avoid duplications
Now when smoking the smoke will not appear in the inventory until after you stop smoking (if there is any left)

Adjusted the burnRate calculations to speed up the acceleration a bit to make it easier to smoke fast if desired

Update: 20 Feb @ 9:17pm

Fixed onDeath event params

Update: 20 Feb @ 1:48pm

Made custom body location for the visualItem to improve compatability with masks
slightly tweaked burnRate values for faster approach to burn rate max and slower approach to burn min

Update: 19 Feb @ 11:12pm

changed call for keybind to contexmenu to use native move required items
adjusted shemagh timer