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Keep smoke lit will automatically take puffs when the smoke is about to go out, passive puffing will also puff between the interval set. Turning those off will stop the auto puffs.
In the sandbox settings there is options to tune how the smokes behave, increasing the smoke length is the easiest way to have a 'longer' smoke
The smoke will burn without puffing as you move around, sprinting and running will increase the burn rate more than just walking, standing idle the burn rate decreases until it goes out. Puffing will of course increase the burn rate much more.
Different items have different amounts of nicotine which is gained over the duration of the smoke, so while the 'smoke length' and 'nicotine content' may not be equal in amounts they are equally distributed over time as you smoke
There are a few things that add stress to a player, being infected, hearing zombies bang on doors/windows, and having the fear of blood trait while wearing bloody clothes/being covered in blood
@RagingLoony I added a patch for overwriting DTEM's addiction system when the Nicotine System is added but it's untested
@Mariposa There is an option to disable Moodles, and another for disabling the Nicotine System but I can look at adding an option for hiding the Addiction Moodle separately
For me it becomes a workload issue if I try to add that for every mod and every item and I also don't want to get into issues using their texture assets
As for the other part, this is intended. The first action is to 'Light' the smoke, once that happens the Moodle tracks the smoke from then on and you can puff it etc
Thanks for reporting the error
From reading their google doc there is simply a 45 day timer for not smoking that is affected by exercising and endurance levels to lose the Smoker trait
My Nicotine System will also take into consideration endurance levels and accelerate the addiction decay if the character is 'Active' in that sense. Additionally you can turn off the Nicotine System completely if you want
If I were to take a guess other mods that add more smokes will likely need to update their item definitions to include the new lighter type
@Omega_Wolf I'll take a look, if it's a new item in 48.0 they might not have made it work with smokes but I haven't checked the new update yet
keep up the great work, love this mod ^^