Horizon's Gate

Horizon's Gate

Wave's Modded Augments
Showing 11-20 of 26 entries
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Update: 13 Jun @ 5:32am

Fixed missing semicolons

Update: 20 Mar @ 12:13am

Changed Xochitl armor augment. Why didn't anyone tell me this thing would infinitely loop? God what an OP augment. Now it regens any unit standing 1-2 tiles directly in front of the caster instead, and doesn't regen the caster. I figure having 2 units permanently staring at each other would be sufficient investment for permanent regen.

Update: 11 Mar @ 9:18pm

Augments no longer excessively call "magic" augment.

Bloodstone augment buff.

Update: 5 Mar @ 2:48am

Edited content

Update: 27 Feb @ 12:41am

Edited content

Update: 16 Feb @ 10:34am

Minor math edit

Update: 16 Feb @ 9:18am

Added parity checking for all damaging augments. Now they won't heal their target inappropriately at high levels of target MagDef.

Update: 15 Feb @ 11:31pm

Added HPbased element to Bloodstone augment.

Update: 15 Feb @ 7:27pm

Removed Ruin element from Bloodstone augment.

Update: 13 Feb @ 10:41pm

Buffed Xochitl weapon slightly as it was too weak after addition of MagDef