Horizon's Gate

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Wave's Modded Augments
   
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34.597 KB
9 Feb @ 10:37am
4 Aug @ 7:34pm
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Wave's Modded Augments

Description
Wave's Augments (Prominence Edition)

If your Rotstone augments have ceased to function, please download the sister mod Wave's Rotstone Augment. I separated the two materials by author, since not everyone who uses one author's work may use the other.

To my knowledge, you must have all of the affected materials' mods installed and active for this mod to work. Otherwise, your game will crash.

This mod alters the descriptions of a few modded items and adds custom effects when used as an augment:

Item
Weapon Effect
Armor Effect
Gossamer
-1 target TTA (so it slows their turn marginally), -5% PhysEva for 40t
N/A
Xochitl
Extra Life damage scaling with user's Max HP. Note that vanilla Diecasts' racial HPMax bonus is applied to this value at a discounted rate. Racial overhaul mods aren't considered yet
Applies Regen for 40t to units 1-2 spaces in front of the caster when struck with Life (or healed)
Bloodstone
Extra magic damage scaling with target's Max HP, capped by user's Ruin skill
+1 Ruin skill
Heartwood
Extra Life damage on hit. Functionally equivalent to a damaging Trigger augment, but for Life
Minor healing for self and adjacent when struck with Life (or healed)

Load below other mods for best results. Note that this mod does change the Volume of these items to be =0.

Also check out my other mod, which adds augment functionality to several vanilla materials.

Special Thanks
Mafe for his very useful Augment mod, which I strongly recommend. It was the basis for this mod.
Prominence, for the simply staggering amount of high-quality content made for this game.
5 Comments
Welk 12 Feb @ 11:13am 
@Wave

Okay thanks for the reply and separating the Rotweapon mod!
Wave  [author] 12 Feb @ 6:28am 
Hi Welk, thank you for your comment.

Yes, I can do that. In fact, I was already considering separating the two beforehand because of the different authors of the source material...
Welk 11 Feb @ 10:56pm 
@Wave
If i have a suggestion just create an optional mod for this that only include Prominence's mod that does not include RotWeapon mod if you have spare time.
Welk 11 Feb @ 8:54pm 
Its basically the Rotweapon mod from Highspeedpixels not the bloodstone from Prominence that is buggy and its been abandoned since 2021 that needs to be removed from dependency.

I find RotWeapon mod slightly cheaty since you need to pay it through eral gold not through fighting. Well atleast you make Rotstone a very good augment on weapons.
Welk 11 Feb @ 8:21pm 
Good day Wave!

Could you atleast remove the dependency for rotstone mod?
( I don't understand this mod is already abandoned and it had outdated code from Paul and had immersive breaking bugs)

This mod is not being maintained anymore and it had some glaring issues like blueprints dissappearing, ancient pistol and blunderbuss still remain after crafting etc.

I find Prominence's bloodstone material mod to be already good in ruin users and its still being maintained.

That is all and thank you!