Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Okay thanks for the reply and separating the Rotweapon mod!
Yes, I can do that. In fact, I was already considering separating the two beforehand because of the different authors of the source material...
If i have a suggestion just create an optional mod for this that only include Prominence's mod that does not include RotWeapon mod if you have spare time.
I find RotWeapon mod slightly cheaty since you need to pay it through eral gold not through fighting. Well atleast you make Rotstone a very good augment on weapons.
Could you atleast remove the dependency for rotstone mod?
( I don't understand this mod is already abandoned and it had outdated code from Paul and had immersive breaking bugs)
This mod is not being maintained anymore and it had some glaring issues like blueprints dissappearing, ancient pistol and blunderbuss still remain after crafting etc.
I find Prominence's bloodstone material mod to be already good in ruin users and its still being maintained.
That is all and thank you!