Left 4 Dead 2

Left 4 Dead 2

RAGDOLL 2.0 - No Struggle
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Update: 5 Mar @ 1:50am

Update: 5 Mar @ 12:23am

cl_ragdoll_limit: Sets total ragdoll cap in the world (65), defines how many can exist at once.

cl_ragdoll_maxcount: Sets max ragdolls displayed at once (60), controls how many you see.

cl_ragdoll_maxcount_generic: Sets max common infected ragdolls shown (55), limits corpses.

cl_ragdoll_maxcount_special: Sets max special infected ragdolls (4), restricts unique enemy bodies.

cl_ragdoll_maxcount_survivor: Sets max survivor ragdolls (4), limits teammate corpses.

cl_ragdoll_maxcount_boss: Sets max boss ragdolls (4), caps big enemy remains.

cl_ragdoll_maxcount_gib: Sets max gib ragdolls (50), controls body part count.

cl_ragdoll_physics_enable: Enables physics for ragdolls (1), lets them move realistically.

cl_ragdoll_gravity: Sets ragdoll gravity strength (725), adjusts how fast they fall.

cl_ragdoll_max_remove_per_frame: Sets max ragdolls removed per frame (1), paces cleanup.

cl_ragdoll_fade_time: Sets time until ragdolls fade (100 sec), keeps them visible longer.

cl_ragdoll_Force_fade: Forces ragdolls to fade after (120 sec), ensures they disappear.

z_ragdoll_impact_strength: Sets ragdoll collision force (3225), boosts impact effects.

z_gibs_per_frame: Sets gibs created per frame (1), limits gore production rate.

z_gib_despawn_time: Sets gibs’ lifespan (25 sec), clears them after time.

z_gib_explosion_force_factor: Multiplies gib explosion force (0.2), tweaks blast spread.

z_gib_spread_randomize: Randomizes gib spread (1), varies gore patterns.

z_gib_spread_torque: Adds torque to gibs (1), spins them during spread.

z_gib_force_factor: Multiplies gib force (1), adjusts their push strength.

z_fatal_blast_max_ragdolls: Sets max ragdolls from blasts (100), caps explosion chaos.

z_fatal_blast_min_ragdolls: Sets min ragdolls from blasts (90), ensures blast impact.

melee_range: Sets melee attack reach (102), defines hit distance.

melee_force_scalar: Multiplies melee hit force (12), boosts knockback power.

melee_force_scalar_combat_character: Multiplies combat char melee force (12), enhances hits.

ragdoll_velocity_multiplier: Scales ragdoll speed (1), adjusts movement pace.

ragdoll_sleepaftertime: Sets idle ragdoll sleep time (16 sec), stops physics when still.

g_ragdoll_max_fps: Sets max FPS for ragdoll display (80), ties to performance.

g_ragdoll_min_fps: Sets min FPS for ragdolls (60), adjusts for lower performance.

g_ragdoll_fadespeed: Sets ragdoll fade speed (100), controls vanish rate.

phys_ragdoll_force_magnitude: Multiplies physics force on ragdolls (1), tweaks push.

phys_pushscale: Scales push force on ragdolls (1), adjusts external impact.


Phys2 May or not be working, I just added them straight from the l4d2 wiki


phys2_ragdoll_enable: Enables secondary ragdoll physics (1), adds extra simulation.

phys2_ragdoll_drive_type: Sets secondary physics mode (3), alters ragdoll behavior.

phys2_ragdoll_default_friction: Sets secondary ragdoll friction (1), affects sliding.

phys2_ragdoll_torque_magnitude: Sets secondary torque strength (1), adjusts spin.

phys2_ragdoll_clamp_angular_velocity: Caps secondary spin speed (30), limits rotation.

phys2_ragdoll_clamp_linear_velocity: Caps secondary move speed (600), limits travel.

phys2_ragdoll_create_constraints: Enables secondary constraints (1), keeps parts connected.

Update: 10 Feb @ 12:40am

FIxed, the FIle was Broken.

Update: 9 Feb @ 1:29pm

Ragdoll Limit (70) – This is the absolute maximum number of all ragdolls (infected + specials) that can exist at the same time before the oldest ones start disappearing.

Ragdoll Maxcount (65) – This controls how many infected + specials can stay on-screen at once. For example, if 60 commons and 4 specials are present, only one more ragdoll can be added before old ones start fading.

Ragdoll Maxcount Generic (60) – This is the specific limit for common infected ragdolls. If 60 commons have already died and turned into ragdolls, any new common infected that dies will make the oldest ragdoll disappear.

Ragdoll fade time (120s) or 2min This means a ragdoll will start fading after 120 seconds under normal conditions (if there aren’t too many ragdolls.

Ragdoll force fade (70) This acts as a hard limit even if the game is struggling to keep up with too many ragdolls, they must remain for at least 70 seconds before being forcibly removed.

Ragdoll max remove per frame (1) Only 1 ragdoll will be removed per game frame, preventing sudden mass disappearances.

Gibs per frame (1) Limits gib (gore piece) removals to 1 per frame, keeping the game stable while still allowing dismemberment effects.

infected gib count increased to (4) Vanilla was 3, it just means there a bit more gib gore comes out of infected it wont cause lag as the gib count is set at 35 that

Gib explosion force - Last setting was over the top gibs just had way to much force on explosions i dialled it down to much something more realistic.

melee force - This is the impact force for blunt weapons, if you take a spade to a infected it should be a bit more satisfying, Sharp objects like katana i think are uninfected by this

There was also a lot of incorrect settings i put in the Convar Scripts, i cleaned it up and optimised it again.