Barony
Barony Acorns Core
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Update: 22 Feb @ 11:10am

FIX - Default chance in variant.json changed to 50 from 100(Was set incorrectly from testing)

FIX - Cleaned up logging spam from testing.

Update: 22 Feb @ 12:07am

FIX - Variants would not work properly when not using a gameplaymodifiers & globals file, for now, Acorns Core will now load these files, nothing significant will change as the files use the default values.

CHANGE - gameplaymodifierssample.json renamed to gameplaymodifiers.json to accommodate fix for variants.

CHANGE - globalssample.json renamed to globals.json to accommodate fix for variants.

CHANGE - When a variant is activated, an effect is applied to all players for the floor as a reminder.
Note: Trying to conjure up a mechanism that can pull variant details into the status effect. May or may not end up happening.

CHANGE - When a version mismatch is found, an effect is now applied to the player with the mismatch.

CHANGE - Changed RNG mechanism for rolling variants to improve randomness.

WARNING - BaronyAcorns now uses the status_effects.json file, in the event you are creating a mod using this file, make sure to include the data from the BaronyAcorns version of the file.

Update: 16 Feb @ 6:00pm

NEW - Variants System: New feature that can apply various game or map attributes to a floor at random, variants can be customized or added in the variants.json file now found in the mod directory. Variants system is enabled by default.

WARNING - Due to the variant system requiring data from globals.json and gameplaymodifiers.json, if you are using the
vanilla gameplaymodifiers format, the Variants system will be disabled.

CHANGE - Removing message for entering new floors to reduce text spam, so the variant message can be read easier.

Update: 14 Feb @ 11:41pm

DEV - Cleaned up some log/messaging spam from testing.

Update: 14 Feb @ 11:27pm

NEW - globals.json: New file that now hosts the attributes that are inter-floor, so creators of map packs or gameplay variables don't conflict with eachother. Use command "/jsonexportglobals" to create a copy in the /data folder.

WARNING - Due to globals.json taking over the reading of inter-floor attributes, old versions of gameplaymodifiers.json need to be fixed to ensure data is read correctly.

CHANGE - Version verification will now tell you if BaronyAcorns.exe is out of date, or if the version.json file is out of date.

Update: 13 Feb @ 9:34pm

NEW - OVERLEVELING SYSTEM: When RNG checks occur for skills, if the chance surpasses 100%, the remaining % rolls again. SO a 180% chance of success will result in 1 guaranteed level, and an 80% chance of leveling again.

NEW - VERSION WARNING: Upon entering a floor, if the internal Acorns version mismatches the version found in "version.json", a red warning message will appear indicating a need to update the .exe file.

Update: 9 Feb @ 8:26pm

Item updated.

Update: 9 Feb @ 8:09pm

Item updated.

Update: 9 Feb @ 7:51pm

Item updated.

Update: 9 Feb @ 5:48pm

First upload.