Door Kickers 2

Door Kickers 2

PMC squad
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Update: 17 Apr @ 2:38pm

Update v1.3.2

  • Added high cut FAST helmet option for contractors (3 color variants)
  • Updated 3D model and textures for Next-Gen IHPS helmet (3 color variants)

Update: 15 Mar @ 11:37am

Hotfix v1.3.1

  • Fixed bug with the shemagh that comes with tan heardgear variants not loading a proper texture

Update: 14 Mar @ 12:28am

[14.03.20205 V1.3.0]

Major Mod Update: Ghosts know Ghosts

Ghosts Quick Reaction Force splits into tactical fire teams with specialized gear options
Disclaimer: This update introduces a lot of changes to Ghosts classes, over and under the hood. To utilize Ghosts after this update, you'll need to create a new squad. Contractors are unaffected and will keep to work normally on existing squads. [You can manually copy your squad stats in roster.xml with a bit of work]

Ghosts QRF Alpha - Tactical Response

Team Alpha:
  • Shield Element, equipped with ballistic shields
  • Disruption Team, armed with standalone grenade launchers for CS gas and multi-flashbang suppression
Both Elements can equip gas masks and long sleeves, allowing them to maintain full effectiveness while operating under CS gas.

Ghosts QRF Bravo - Combat Support

Team Bravo
  • Rifle Element, a versatile small-arms fire team
  • Tactical Ordnance unit, equipped with standalone grenade launchers for HE, HEDP, and white smoke

Oh, and Oz managed to grab one of the M320s and some HEDP rounds, too...


Full changelog V1.3
  • Split Ghosts QRF into 4 classes
  • Added ballistic shields
  • Added M320 HE / HEDP / Smoke / CS Gas / Multi-Flashbang
  • Added gas masks
  • Updated model of QRF Alpha Ghosts to long sleeve when wearing gas masks
  • Updated MQ9 Reaper to be able to combat potential enemy armored vehicles (armor penetration and damage values adjusted)
  • Updated medical gear to ignore armor
  • APC9K equipped on front sling instead of back sling now, faster changein/changeout time
  • PKP equipped on back sling instead of front sling now, slower changein/changeout time
  • Added new 7.62 ammo types: Added 7N23 ammo to AK47M SF
  • Added new 7.62 ammo types: Added M80A1, M993, ADVAP ammo to all Mk17 variants, M110A1, Mk20SSR, mk14EBR, mk48, mk43
  • Added new 7.62 ammo types: Added ADVAP ammo to M24
  • Added empty support gear to Ghosts class
  • Updated class icons with a mod prefix for compatibility
  • Updated ghost class/models with mod prefix for compatibility
  • Changed category of lgms from rifle to lmg(dmrs stay rifle for midas)
  • Added discount from vanilla variant to T2 micro

Update: 28 Feb @ 1:02pm

Quickfix #2 v1.2.2

  • Updated pricing of NVGs, Unlocking GPNVGs will also unlock Dual-Tubes for QRF and vice versa

Update: 28 Feb @ 12:05pm

Quickfix v1.2.1

  • Reduced audibleDetonationSoundRadius for chemlights

Update: 28 Feb @ 11:31am

[28.02.2025 - Version 1.2.0]

Major Mod Update: NVGs and Shields

Additional NVG options available! GPNVG-18s added for contractors, Dual-Tubes added for Ghosts QRF


Full changelog V1.2.x
  • Added GPNVG-18s for contractors
  • Added Dual-Tube NVGs for Ghosts QRF
  • Added ballistic shields for Ghosts QRF
  • Custom DK2 logo for squad screen
  • Updated doctrine code to fix compatibility issues with game patch 1.05
  • Improved readability of the main menu (WIP)
  • Improved chemlights use visual/audio (added a voiceline on use, added more intense light fx)
  • New chemlights UI
  • Added NVG helper to basecap variants to avoid equipped NVGs floating on the ground
  • Improved visuals of NVGs (made green glow less intense, and oriented more towards the face instead of in front of the NVGs)
  • Balance tweaks to BH upgrades
  • Reduced audibleDetonationSoundRadius for chemlights
  • Updated pricing of NVGs, Unlocking GPNVGs will also unlock Dual-Tubes for QRF and vice versa
Known issues
For activated doctrines, the inactive node image variant is still visible underneath the activated node image layer. You can still see the small operation requirement circle, which should not be visible on active doctrines (like it was pre 1.05). Will be adressed in the future, as this needs more tweaking of the xml code and/or doctrine images.

Update: 21 Feb @ 3:13pm

Quickfix v1.1.5

  • Fixed missing discountedBy bind for MCX Spear variants

Update: 19 Feb @ 2:12pm

Ghosts model update (bugfix) v1.1.4

  • Updated model of QRF ghosts to avoid weird gun clipping on obstacles

Update: 19 Feb @ 6:19am

Maya armor visibility tweak v1.1.3

  • Maya wears a visible vest now when you equip plates (no vest shown when concealable armor is equipped)
  • Doctrine dependencies updated under the hood again (no effect on gameplay)

Update: 17 Feb @ 1:32pm

Doctrine tree code updated v1.1.2

  • Doctrine dependencies updated under the hood (no effect on gameplay)