Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Tale (Slightly Improved)
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Update: 7 Jul @ 7:49am

"S'been awhile huh? Despite the wait, this update doesn't really aim to add anything new, it's really to tie up some loose ends and balance the jank she already has. Only then will I start adding the good stuff planned."

[Tale]
-Added Codex support
-Updated mod description (Getting rid of all the yap)
-Updated mod thumbnail (she really needs it)
-While there is a bullet on stage, text will appear below the DI wheel explaining that it's direction can be influenced by DI

[Alice Accomplice]
Summoning:
-Interruptible on opponents turn after 6f (as opposed to anytime)
-Decreased spawn frame (6f => 4f)
-Changed her UI to be easier to view Alice's moves

Alice:
-Can not be hit again after losing her scythe
-Opponent no longer gets a hit cancel from hitting Alice
-Hovering over Alice shows her current HP
-Detection range doesn't show in predictions

Diamond:
-Decreased min. damage (120 => 0)

Spade:
-Increased damage (450 => 470)
-Decreased min. damage (150 => 0)
-Decreased chip damage mod. (1.0x => 0.9x)

[General]
-Any [Skip] shouldn't framekill
-Redrawn UI
-Takes up less space
-Hovering over item slots displays its name
-Tale cannot modify previously set bullet directions with DI while it isn't her turn

[Items]
-Recycling an item no longer adds super meter, instead it fills 1/4 of the "Recycle Gauge", which adds one ammo when filled. Higher valued items add more to the gauge.
-Decreased the amount of ammo Crates give when exploding (2 => 1)
-Doubloon and Log have more reliable hitboxes and will now only hit once per bounce
-Increased Doubloon damage (250 => 400)
-Increased Doubloon hitstun (12f => 13f)
-Increased Log damage (600 => 650)
-Increased Log chip damage mod. (1.0x => 2.0x)
-Decreased Log DI mod. (1.0x => 0.8x)
-Increased Log hitstun (17f => 18f)
-Gold cards can reflect bullets
-All Clubs no longer have a parry window
-Firework ignores projectile immunity

[Basket Case]
-Increased move length in neutral (12f => 17f)
-Increased move length in combo (12f => 13f)

[Swipe]
-Increased move length (12f => 14f)

[Sweep]
Grounded:
-Increased move length (14f => 16f)

Aerial:
-Increased move length (12f => 15f)

[Smash]
-Increased move length (16f => 19f)

[Spin Cycle]
-Horizontal force can be controlled

[Bad Slash]
-Increased move length (14f => 15f)

[Bad Riser]
Grounded:
-Increased move length (14f => 18f)
-Only invulnerable to aerials on initiative

Aerial:
-Increased move length (12f => 16f)

[Bad Dive]
-Increased move length (20f => 30f)
-Increased iasa (18f => 24f)

[Bad Lunge]
-Cannot be free cancelled

[Bad X]
-Increased move length (19f => 29f)
-Increased parry hitlag (0f => 3f)
-Can land cancel after the attack

[Bad Followup]
-Decreased pushback (0.25 => 0.20)
-Increased minimum grounded frames on hit (NONE => 2f)
-Decreased chip damage mod. (1.0x => 0.9x)
-Increased proration (-1 => 0)
-Increased damage (220 => 250)
-Decreased DI mod. (1.0x => 0.75x)

[Bad Blow]
-Decreased damage (540 => 480)
-Decreased pushback (1.0 => 0.5)

[Outhouse]
-Decreased range mod.
-Grounded: (2.0x => 1.33x)
-Aerial: (2.5x => 2.0x)
-Increased projectile hit frame (11f => 12f)
-Increased move length (18f => 20f)

[Rocket Launcher]
-Decreased move length (24f => 23f)

Projectile:
-Redrawn explosion
-Decreased minimum damage (220 => 0)
-Modified [Rocket Jump] force

[Rocket Jump]
-Increased self hitlag (6f => 11f)
-Increased victim hitlag (8f => 11f)
-Increased damage (700 => 1400)

[Minigun]
-Decreased bullet damage (800 => 700)
-Decreased bullet min. damage (250 => 100)

[Sniper]
-Decreased bullet size (8 => 1)
-Decreased bullet knockback (14.0kb => 11.0kb)
-Increased bullet damage (900 => 1000)
-Increased bullet damage in combo (600 => 800)

Grounded:
-Decreased shoot hitbox proration (0 => -1)
-Decreased shoot hitbox guardbreak proration (1 => 0)

Aerial:
-Decreased shoot hitbox proration (0 => -1)
-Decreased shoot hitbox guardbreak proration (1 => 0)

[Pistol]
-Ignores the extended grounded check

Grounded:
-Fixed hitbox position

[Glass Slipper]
Grounded:
-Increased move length (12f => 16f)

Aerial:
-Increased move length (15f => 16f)

Shards:
-Removed parry window

[Rapunzel]
-Removed initiative
-Increased damage (600 => 750)

Neutral Dir:
-Increased move length (16f => 20f)
-Increased damage (460 => 550)

[Tangled]
-Increased damage (460 => 550)

[Shield Bash]
-Increased hitbox lifetime (4f => 6f)
-Increased move length (13f => 20f)
-Increased hitstun (17f => 20f)
-[Shield Surf] option only appears while grounded
-Added a small description while hovering over button
-[Shield Surf] can be done regardless if the move actually lands (@ 15f)
-Increased minimum grounded frames on hit (NONE => 4f)
-Increased self hitlag (4f => 6f)
-Decreased victim hitlag (9f => 8f)
-Increased knockback (4.5kb => 5kb)

[Shield Surf]
-Increased damage (190 => 250)

[Removed][Reload]
"Encouraged doing nothing + it was a very framekill-y move anyway so I killed 2 birds with one stone and decided to just get rid of it."
-Tale now slowly charges her Recycle Gauge overtime which substitutes for [Reload]

::BUG FIXES::
-Fixed an audio bug where a lot of Tale's sounds were on the wrong sound channels (this would be noticeable after recording a replay)
-Bullets work correctly at high speeds
-Fixed a prediction error with Firework

Update: 10 Feb @ 9:44am

okay it should be working now
sorry for the technical difficulties, modding is hard okay!?
"it do be a skill issue tho"

Update: 10 Feb @ 9:02am

no change notes

Update: 10 Feb @ 8:51am

making her playable

Update: 10 Feb @ 8:09am

1.0
-released