Darkest Dungeon® II

Darkest Dungeon® II

Phillip's Highwayman Rework
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Update: 21 Feb @ 12:08am

Update: 20 Feb @ 11:25pm

Update: 20 Feb @ 11:20pm

Update: 20 Feb @ 10:48pm

Update 1.2

Wanderer

  • Tracking Shot +:
    Target: Combo, Round Start: Daze (1 Turn), Remove Dodge, Remove Stealth, Target Can't Gain Dodge (2 Turns)

Rogue
  • Wicked Slice:
    Damage: [4 - 8] -> [3 - 7]

    Double Cross +:
    Self: Taunt x2, Ripostes gain 25% Crit (4 Turns), Forward 3

  • Duelist's Advance +:
    Self: Forward 2 -> Forward 3, Riposte x2, Block+

  • Double Tap:
    Hit: [0-X-X-0] -> [X-X-0-0]

    Double Tap +:
    Hit: [0-X-X-0] -> [X-X-0-0]

Sharpshot
  • Tracking Shot +:
    Ignores Dodge, Stealth
    Target: Combo, Vulnerable, Remove Dodge, Remove Stealth

  • Double Cross:
    Damage: [2 - 4] -> [3 - 6]
    Self: Dodge

    Double Cross +:
    Damage: [3 - 5] -> [4 - 8]
    Self: Dodge +

Yellowhand
  • Wicked Slice:
    Target: Execution 1 -> None

    Wicked Slice +:
    Target: If Target has Bleed: Weak

  • Open Vein:
    Target: Inflict 2 Bleed, When Combo: Inflict Bleed 4 instead

    Open Vein +:
    +10% Bleed Resistance Penetration
    Target: Inflict 3 Bleed, When Combo: Inflict Bleed 6 instead

Update: 20 Feb @ 10:04pm


Update: 20 Feb @ 9:09pm

Update: 20 Feb @ 8:15pm

Update: 20 Feb @ 8:05pm

Update: 20 Feb @ 2:32pm

Update: 20 Feb @ 1:14am