Left 4 Dead 2

Left 4 Dead 2

Optimized Particles
Showing 1-7 of 7 entries
Update: 13 Aug, 2020 @ 8:16pm

Greatly simplified the waterfall in the last map of Cut-throat Creek.

Update: 14 Dec, 2014 @ 2:04pm

Redid spit pools, finally. Effect is now much simpler, with no complex refraction shader or swirly motes of light.

Update: 5 Dec, 2014 @ 5:46pm

Unfucked spit pools. Performance is likely poor again

Update: 19 Nov, 2014 @ 3:32pm

Fixed way too high particle emission rates on inferno_grow.

Update: 19 Nov, 2014 @ 2:31pm

Simplified some fire, notably all the ones used in c1m1.

Update: 16 Nov, 2014 @ 2:01pm

Removed unchanged particles, made public, added shitty logo.

Update: 16 Nov, 2014 @ 12:25pm