Dominions 6

Dominions 6

LA_Grobaashka
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Update: 26 Mar @ 6:00am

Adjusted some unit gold prices, slightly lower, and the price of summoned units.

Some corrections to ritual quantities and costs.

Minor spelling corrections and text updates.

Update: 16 Mar @ 5:24am

Version 1.4 is here! Various rituals modified, 3 new items added, and some minor changes to spelling errors and unit stats.

This time, I left the previous version, 1.3 in case you want to use the old one for some reason.


- Added new bow for the Goblina archer pretender
- Added ritual spell The Green Menace
- Added 3 new items:

- "Greatsword of Triumphant Desire"
- "Rebirth Plug"
- "Crown of Natural Ecstasy"

Update: 2 Mar @ 1:22pm

Small hot fixes

Update: 2 Mar @ 12:33pm

GENERAL: (I hope I have listed all the changes.)

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I would like to mention that it was never the final goal for this to be super balanced, obviously I don't want it to be a super op nation or a very weak one, I want it to be fun to play :).
Thanks to everyone for their ideas, analysis and understanding of the game in order to achieve a more solid mod, enjoy your voluptuous Goblinas ♥
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Removed support sprites from recuritment – Added trou summoning ritual
Also, changed their name to “Dark Pixy”
Removed pigmy from recruitment (you can find them when the goblina nest appears) or throu events.
Removed de Alluring Dryad commander from recruitment
Added spell Crimson Rite: allows to summon de unit Dark Pixy
Added spell Dryad call: allows to summon de commander Alluring Dryad
Reduced researchlevel to 1 from 2 for the spell The Pleasure of Chaos

Changed starting sites, according to the lore of the goblinas
From now on, Bulwarks can only be recruited in the capital.

ADDED 3 new pretenders:
- Gobrynn, the Great Archer
- Maelyth, the Guardian of the Cycle
- Obzha, the Pillar of Fertility
ADDED 1 new mounted commander
- Mounted Rider Captain
ADDED 1 new site with event
- Goblita Settlement (adds 10 new units called "Goblitas", the smaller cousins)

ARMORS:
"Shiny cuirass"
rcost 12 from 15
"Gob shield"
rcost 1 from 2
"Gob mask"
rcost 2 from 0

UNITS:

"Pigmy"
Changed:
Tiny bite to weak bite
Mapmove 14 from 22
Ap 14 from 21
Def 14 from 15
Prec 8 from 10
base Rcost 1 from 3
darkvision 50 from 75
Added:
chaosrec 1

"Wild Goblina"
Changed:
def 11 from 13
prec 8 from 11
mapmove 14 from 20
base rcost 1 from 5
Removed:
Patrolbonus

"Goblina Archer"
Changed:
mapmove 14 from 18
ap 14 from 12
base rcost 1 from 10

"Goblina Poker"
Changed:
mapmove 14 from 18
ap 14 from 12
gcost 9 from 10
base rcost 1 from 8
Removed:
Patrolbonus

"Globina Halberdier"
Changed:
mapmove 14 from 18
gcost 11 from 10
base rcost 1 from 8
prec 11 from 10
Removed:
Patrolbonus

"Heartseeker Goblina"
Changed:
mapmove 14 from 18
gcost 11 from 10
base rcost 1 from 8
prec 11 from 10
Removed:
Patrolbonus

"Goblina Brawler"
Changed:
mapmove 14 from 18
gcost 12 from 15
base rcost 1 from 10
prec 11 from 10
Removed:
Patrolbonus

"Goblina Trained Poker"
Changed:
Name, "Goblina Trained Poker" to "Goblina Sentinel"
mapmove 14 from 18
base rcost 1 from 15
gcost 11 from 20
prec 12 from 10

"Goblina Defender"
Changed:
mapmove 14 from 18
base rcost 1 from 15
incunrest 0.5 from 1
prec 12 from 10
Removed:
bodyguard 1
Added:
armor -> Mask

"Goblina Executioner"
Changed:
prec 11 from 10
mapmove 14 from 20
ap 14 from 16
base rcost 1 from 30
fear 2 from awe 2
chaosrec 2 from 1

"Goblina Bulwark"
Changed:
mapmove 20 from 18
base rcost 1 from 45
att 13 from 10
chaosrec 2 from 1
Added:
pierceres
slashres

"Mounted Goblina Archer"
Changed:
gcost 35 from 50
rcost 1 from 20
“War Hog”
Changed:
Name War Hog to "Wild Hog"
mapmove 20
ap 20
stealthy 30

"Mounted Goblina Poker"
Changed:
gcost 15 from 30
rcost 1 from 15
mapmove 22
ap 20
stealthy 30
Added:
berserk 2
trample

"Fire Minstrel Imp"
Changed:
darkvision 75 from 50

"Kot"
Changed:
mapmove 20 from 22
ap 18 from 20
att 11 from 12
def 14 from 15
hp 5 from 4
enc 1 from 2
mor 10 from 12

COMMANDERS:

“Fertility Priestess”
Changed:
gcost 10020 from 10010
rcost 1 from 10
chaosrec 5 from 1
slothpower 1 from 2
summon2 wild goblinas from makemonster3
Deleted:
Spy

"Goblina Captain"
Changed:
goodleader from expertleader
gcost 10000 from 10010
chaospower 1 from 2
chaosrec 5 from 1
rcost 1 from 10
rpcost 1 from 9000

"Goblina Sorceress"
Changed:
rcost 1 from 10
chaosrec 5 from 1
chaospower 1 from 2
poorleader from goodleader
rpcost 1 from 9000
Added:
okundeadleader

"Goblina Assassin"
Changed:
rcost 1 from 40
chaospower 1 from 2
chaosrec 3 from 1
mapmove 18 from 20
ap 16 from 20
def 15 from 10
att 13 from 14
str 12 from 11
rpcost 2 from 9000
Removed:
mask armor
Added:
Spy

HEROES

“Solki the Landsknecht”
Changed:
prec 12 from 10
mapmove 18 from 20
ap 16

“Oihi the seductress”
Changed:
chaospower 1 from 2
Added:
inquisitor
praise 1

“Bilda the bloodthirsty”
Changed:
chaospower 1 from 2
str 13 from 11
hp 15 from 12
Removed:
slothpower 1

Update: 20 Feb @ 4:24pm

Version 1.2 changelog

- I deleted the templates for the common and commander goblins to have more specific control over the skills and stats of each one (They were some templates that I had made as a reference for each goblin, but I prefer to go one by one at this point.)

- Changed pigmy and wild goblinas attacks (claws and bites)

- In general terms, all units Protection values ​​were reduced to 1, and 2 for the bulwark, I used 10 as a base for magic resistance and morale and gradually increased them, the bulwark for example had 15 morale and 12 magic resistance.

- All units overall defense values ​​have been increased, as the goblins' agility and size make them especially harder to hit.

- Black cats rebalance morale and magic resistance, also increases def a little
- All units cause unrest now, some more than others, they are goblinas, it's in their nature
- Now the Goblina sorcerer should summon subdue imps every turn and be able to summon Fire Minstrel Imp if they want. Added a level in nature magic
- Sorceresses and Assassins benefit more from chaos, priestesses from laziness. Their patrol and pillage bonuses have been removed, they leave those jobs to other goblinas.

- Heroes also revisited and balanced (some stats to high, others to low)

- Removes epopteia from national spells (it was based on an idea I had but ended up discarding it)
- The Pleasure of Chaos spell should now summon Fire Minstrel Imp
- Minor adjustments on the pretenders
- The item “Full set of lace lingerie” now need only 2 levels on blood magic to create (and construction lvl 3)
- Removed priest levels from the pretenders (silly me)

Update: 19 Feb @ 8:22am

Version 1.1 changelog

- Support sprite: The description that was cut off is now complete
- Goblina Archer: Fixed lowercase in archer, it should now show Goblina Archer
- All the goblinas units now should have chaospower 1 besides slothpower1
(was inconsistent and they are the domains in which the goblinas thrive)
- Fixed both path cost for the pretenders to: from 100 to 50
- Changed Love bonding spell to blood slaves cost, increased the effect
- Add to the site Goblin Nest bloodslaves production 1
- Added more chaos, sloth and growth to the nation (growth was missing)
- Changed a bit the rarity of some events that occurred either very quickly, or one after the other
- Removed the ability that wild goblins and mounted units had to kill population (it was based on an idea I had but ended up discarding it)
- Increased the priesthood level of priestesses and units with priest levels, I had forgotten to increase it :p

Update: 18 Feb @ 2:30pm

Version 1.0, first upload of the mod to the Workshop :)