Left 4 Dead 2

Left 4 Dead 2

Air Conditioner 01
Showing 1-5 of 5 entries
Update: 14 May @ 6:35am

Fixed a bug on map 2 with the finale. Soft (bigger) drop trigger on map 2. I'll fix other imbalances in June 2025, but for now wait

Update: 14 Apr @ 10:48am

On the first level: texture fix
On the second level: added two rooms(eventually 3) where survivors can revive. Tanks now do not spawn after the elevator on the second map. Tanks or witch cannot spawn after the sliding bridge on the second map. Fixed the design of the elevator 2 map, now it does not fly in the air. 2 barrels now have collision. More arrows to point the way.

And I actually realized that testers should include regular people who haven't played L4D2 for 5000+ hours. Oh well, this is a change that will affect the entire design and balance of my future campaigns and addons.

Update: 21 Feb @ 11:23pm

02/22/25
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1. more arrows added on the second map. Concretised some arrows.
2. more weapons on all maps. Tier 1 outnumbered, Tier 2 outnumbered
3. Survivors that decide to use the ladder are automatically teleported to the ground.(Crutch mechanics from porting).
4. Added 1 respawn closet on map 2. It's rare to put them anywhere, I would touch the map design the least.
5. Melee on 1 map is now there in a good scale too. Added more on map 2.
6. Reduced the height of the water in the pool, as some player didn't realise he could suffocate in it from lack of air.
7. Before the stairs on the second map after activating TNT script on the horde is switched off. After the ladders, the script is switched on.
8. Scripted hordes all have ‘relax time’ in the survivors (it has always been, but players sometimes do not want to notice)
9. Added spawn guns in different places on 1 map. Not too many.
10. On the second map added places where a full-fledged first aid kit can appear. They can not be in one place a large number, they are evenly distributed entity for the director of the spawn items. The director himself also spawn items in the proposed places from the mapper.

Update: 21 Feb @ 9:50am

versus in mission file

Update: 21 Feb @ 7:06am