Dominions 6

Dominions 6

Dimhall, Dwarven Necrologists
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Update: 21 Mar @ 8:28am

fixed bug of necrologist not having shock resistance. retroactively added to 1.3

Update: 18 Mar @ 4:18am

1.3:
Added the neckfish sacred aquatic summon.
Fixed/changed Dwarven settlement events. It now is more like a dominion effect, with a set chance depending on luck scales to increase income, resources and population in cave provinces.
Reduced extra amount of Bigjaws summoned for extra death levels of summoning mage.
Changed Master Smith: Now has guaranteed 2 earth, instead of 25% chance of 2 earth. Increased cost.
Reduced cost of Necrologist.
Reintroduced 'call of the winds'. People aren't going to be playing against AI Dimhall most likely.

Update: 1 Mar @ 1:29am

fixed typo

Update: 24 Feb @ 5:10am

----Changes:

1.2:
Reduced rp cost of axdwarf and dorfangite, balanced according to MA Eridu cattle raider and LA Agartha Blindfighter
Price increase of storm rider again.
Reduced price of lowly priest
More mapmove to thunderbeaks, less mapmove to swiftclaws. This makes storm rider faster than elder marshal on the map and in battle.
Disabled 'call of the winds' for dimhall. AI was spamming it and it isn't thematic for Dimhall. Also disabled sloth of bears.

Update: 22 Feb @ 8:13am

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----Changes:
1.1:
Updated AI commands to make the nation go out of its cap more often.
Reduced cost of capital-only commanders, slightly increased cost of capital-only units. Reduced cost of formation commander and militia commander.
Added researchbonus -2 to storm rider
Added extra leadership to almost all commanders to aid AI in moving around units
Added lowly priest commander to aid AI in blessing the sacreds.
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Update: 21 Feb @ 8:47am

updated banner.png

Update: 21 Feb @ 8:45am

Introducing Dimhall 1.0