Barotrauma

Barotrauma

EK RR-03 ROAR
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Update: 1 Jul @ 6:51am

Fixed more waypoints for the bots, expect more updates in the near future, because iam testing some stuff.

Update: 30 Jun @ 11:34pm

-Fixed waypoint issues that caused bots to get stuck in certain areas of the submarine.

-Fixed a configuration error with the periscopes that prevented bots from using the turrets. (This one was entirely my fault — I’m honestly a bit embarrassed it took me so long to notice.) Bots can now help defend the submarine!

-Replaced the door hatches leading to the ballast tanks. I wasn’t able to resolve a pathfinding bug that occasionally caused bots to get stuck underneath, so I opted for a different hatch model that is known to work reliably.

-Added a few emergency lights. Now, when the backup battery is active, the main lights will automatically shut off and only the emergency ones will remain on — providing a clear visual cue (in addition to the existing chat message) to refuel the generators.

-Made some very minor aesthetic adjustments.

Update: 21 Jun @ 12:04am

More decorations for the airlock and the electrical room

Update: 20 Jun @ 9:47pm

- Added 2 more suits, bringing the total number of diving suits to 11.
- Upgraded the lower autocannon turrets; they are now heavy autocannons.
- Added a few decorative elements.
- Fixed some bugged AI waypoints.
- Reduced the energy consumption per shot of the heavy railguns from 35k to 28k.
- Added an extra tall shelf rack in the cargo room.

I'm sure I'm forgetting something else here.

Update: 19 Jun @ 8:00am

Just updated a little bit the description on the workshop and the max crew for the sub in-game.

Update: 19 Jun @ 12:28am

Added a small medbay

Added a fabricator

Added a battery that recharges when not in use and activates when both engines run out of fuel

Added and redistributed 4 extra diving suits to reduce the chances of dying to pressure during flooding

Removed one ammunition shelf and one extinguisher, and added some decorative elements

Update: 17 Jun @ 5:45pm

Finally! I swear I have no idea why it took me so long, but the damn hatch should finally work for the bots now. Thanks again @Soft Head for reporting the issue!

Update: 14 Jun @ 3:17pm

This is my first try at making the sub compatible with the latest EK mods, instead of the older EK 1.x.x.x version I had used before.

Please try it and feel free to report any errors or bugs (lets hope for the best)

Update: 8 Mar @ 3:28pm

Update: 4 Mar @ 4:17pm