Tales of Maj'Eyal

Tales of Maj'Eyal

Commando class
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Update: 21 May, 2017 @ 5:42pm

-Replaced obsolete Field Techniques tree with Mobility, allowing Commandos to substitute Cunning in place of Dexterity for pre-requisite and talent scaling purposes.

Update: 29 Feb, 2016 @ 6:43pm

-Changed some behind-the-scenes things with Arrow Priming to take advantage of new hooks
-Added headband graphic for Embers of Rage races

Update: 16 Jun, 2015 @ 7:50pm

-Fixed physicalCrit() error if a target isn't defined (was causing errors in Stoic projection attacks)
-Fixed Timed Arrows causing errors on save/reload
-Fixed Charging Chop being usable while pinned
-Fixed Combined Tactics not adding Physical Power
-Added effective value display to passive talents with scaling attributes

Update: 4 May, 2015 @ 8:21am

Forgot a talent check

Update: 4 May, 2015 @ 8:12am

Buffed Charging Chop mainhand damage
Stamina drain from True Grit now triggers The Eternal Warrior if known
Tweaked the vanilla grappling code to make it a bit more verbose with regards to effect reduction, effect immunity, etc, as well as making sure the durations line up properly and the description is more accurate with regards to which effects are actually being applied
Changed Staunch Wounds to a temporary effect that heals and removes a debuff for the duration, but cancels upon moving or acting. It's no longer restricted to being used out of sight

Update: 2 May, 2015 @ 8:24pm

When using a basic melee attack, Commandos will now perform a barehand strike for 50% (affected by offhand multiplier) damage. Proc damage from the rider attack is similarly reduced. Grappling and CQC talents are not affected.
Added a container talent intended for mouse-binding that automatically selects Attack or Shoot depending on target distance. New Commando characters are born with it bound, while existing ones should be able to re-activate Subterfuge to learn it, drag it onto their hotbar and bind it to click.

Update: 30 Apr, 2015 @ 12:22pm

Fixed Shoot spamming on_pre_use fail messages while disarmed
Fixed Shoot not firing when bound to click when the player's melee set is active
Adjusted speed of various talents
Added heal sound effect to Staunch Wounds
Added automatic weapon swap to various attack prodigies

Update: 29 Apr, 2015 @ 10:48am

Fixed bows displaying a 0% Cunning modifier

Update: 28 Apr, 2015 @ 3:18pm

Attack and Shoot now automatically swap to the correct weapon set, same as Temporal Wardens. Removed the instant swap and swap sustain.
Added automatic weapon swap to relevant escort talents (Disarm and Hack'N'Back)
Fixed bow stat substitution not working in ToME 1.3
Fixed the Sticky Smoke effect from Decoy Shot hitting its user
Added headband icon for Ogres
Fixed Ogres not being able to use Commando techniques with a two-hander and maxed Grisly Constitution.
Reduced damage scaling on Neck Snap

Update: 30 Nov, 2014 @ 1:57pm

Weapons don't swap automatically on the world map
Arrow buffs are more autouse-friendly
Timed Arrows can be planted automatically by targetting a previously selected tile
Neck Snap's chance of success is now affected by enemy rank
Fixed Decoy Shot targetting