Door Kickers 2

Door Kickers 2

Tier One Expanded
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Update: 23 May @ 3:58am

Patch 17.1-

-A bunch of gun model changes.
-Changed tooltip when hovering over the grenade launcher to specify if it is HE, Smoke, CS, Stun, or HEDP.

Update: 21 May @ 9:31am

Patch 17 -
-Added a new sight for Full Size ARs & Carbines (subject to balancing).
-New Doctrine Tree for Rangers
-New "Challenge Doctrine": Will expand feature in future updates.
Please provide feedback if you have any.

-Updated models for a few weapons/equipment.

Misc. -
Backend crap, more xmls but better labels.

Update: 16 May @ 2:46am

Name of Mod in game was still showing as "Camo Selector Patch" after changing it in the workshop. Hoping this corrects that.

Update: 14 May @ 9:36pm

Had a little whoopsy uploading the new mod.

Past few changes were just reverting to the old version then reuploading patch 16.

Update: 14 May @ 9:35pm

Update: 14 May @ 9:35pm

Update: 14 May @ 9:34pm

Patch Notes (Patch 16) -
Camo Selector Patch is now available, link to mod in description.
•Adjusted starting gear of a few classes.
•Fixed issue with Explosive Breaching bonus not applying to 2x slaps & 2x Wallshot.

Update: 11 May @ 5:50pm

Patch Notes (15.4) - Ok actually the last update for awhile.
•Removed duplicate of base game's Doctrine_Nodes.xml from mod. Was left over from a previous patch. (No impact on gameplay, just preventing duplicate loading).

Update: 10 May @ 8:52pm

Patch Notes (15.3) -
Last one for a bit, I promise.

Forgot to rebind the ammo/waypoints for A10 and F18 CAS. Both are working again.

Update: 10 May @ 8:24pm

Patch Notes (Patch 15.2) –
Thanks to Chad di Urbino, your squads have been equipped with the OKC-3S bayonet.