Timberborn

Timberborn

Bobingabout's Housing Optimize
Showing 1-3 of 3 entries
Update: 25 Jun @ 4:00pm

No longer avoids putting adults in child slots of non-procreation houses (EG, Iron Teeth Barracks)
Calculates Adult Overpopulation (How many more adults than adult slots) and assigns that many workers to child slots.

Update: 5 Mar @ 8:51am

Used a different pathing method to calculate path finding costs correctly.

Update: 3 Mar @ 3:24pm