Barotrauma

Barotrauma

The Abyssal Smith Job
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Update: 29 Mar @ 7:08pm

•Corrected a coding error made on the Blacksmith job's talent trees that inproperly blocked `factory worker` instead of the proper `factory_worker` identifier.

•Added `Dredger` talent to tier two of the Blacksmith side of the talent trees. This gives +175% ore detachment speed. This was initially added to replace one of the flow resistance talents before I had done any testing to see if the two flow resistances were cumulative. From what I can tell, they do stack in some way but I didn't want to waste the effort I put in to getting dredger to work, so it's permanent now.

•Updated the crew member icon. Should blend in with the rest of the jobs now.

•Corrected file names with incorrect spelling of "Abbysal" to "Abyssal". Spelling is hard...

•2.0 got skipped. It was a bit of a testing phase.

Update: 4 Mar @ 1:33am

Update: 4 Mar @ 1:14am

Update: 4 Mar @ 1:12am

Update: 4 Mar @ 1:09am

Just a literal combination of the Diver job from the Diver job mod and the Blacksmith job from the New Seven job pack mod.
This mod *REQUIRES* both Diver and New Seven mods be installed and loaded in your game in order to populate the talent trees and have the items available.