Rivals of Aether

Rivals of Aether

Eric Cartman
Showing 1-8 of 8 entries
Update: 23 Apr @ 6:26am

Update: 23 Apr @ 6:26am

Update: 23 Apr @ 6:25am

v1.3

Update: 23 Apr @ 6:22am

v1.3

Adjusted the hitbox of the up special; increased its rising power. The side special now connects more easily, but deals less damage.

Update: 23 Apr @ 6:21am

v1.2

Update: 12 Mar @ 12:37am

v1.2
The overall power and knockback of aerial attacks have been adjusted. Additionally, a hitbox has been added to the down taunt. The knockback of the up special move has been significantly increased, while the damage output of the side special move has been reduced.

Update: 8 Mar @ 5:19pm

v1.1

Down Tilt: Reduced end lag and increased acceleration, but decreased knockback.

Dash Attack: Added a weak hitbox that allows for multiple hits.

Increased end lag by 1 frame and raised knockback by 0.1.


Up Tilt: Adjusted hitbox.

Forward Air: Reduced hitbox size and lowered knockback, but increased damage from 9% → 10%.

A mere 1% increase, but for a combo tool, that extra percent might be significant!


Back Air: Increased total lag and weakened knockback.

Added a weak hitbox with a high angle, making it useful for combos.

The addition of this weak hitbox effectively reduces the move’s end lag.


Down Air: Changed multi-hit vector to -90 degrees.

You can intentionally drop the opponent mid-attack for a meteor spike, but since Cartman’s recovery is weak, this isn’t recommended.


Up Air: Weakened knockback.

Up Smash:

Added a weak hitbox.

Adjusted hitbox placement.


Up Special:

Increased knockback power and damage from 9% → 12%.

In exchange, slightly reduced recovery distance.

After the first frame, the move only has a weak hitbox.


Down Special:

Increased the mouse’s attack power from 1% → 2%.

Increased hitstop duration, making combos easier and allowing follow-ups even at point-blank range.

Update: 8 Mar @ 3:39am

v1.0