RimWorld

RimWorld

Deathless Means Deathless
Showing 1-6 of 6 entries
Update: 17 Jul @ 11:08am

[Auto-generated text]: Update on 7/17/2025 2:08:02 PM.

Removed Biotech dependency. Mod now alternatively checks for a hediff with the <preventsDeath> flag, even if Biotech is not active.

A rebranding to avoid confusion is being considered, but it will remain as is for now.

Update: 12 Jun @ 11:48pm

[Auto-generated text]: Update on 6/13/2025 2:48:12 AM.

- Would-be-lethal injuries are now redirected to the pawn's torso, instead of being entirely nullified. This should solve the same problems the previous solution did, without reducing the amount of wounds the pawn takes.

Update: 11 Jun @ 4:19pm

[Auto-generated text]: Update on 6/11/2025 7:19:10 PM.

- Update to 1.6

- Rewrote most of the code. Now attempts to leave protected bodyparts with at least 2 health (since aiming for 1 was causing issues in testing, for reasons completely beyond my comprehension)

- Damage application is now skipped completely if a protected body part would be destroyed, instead of applying a Hediff with a severity of 0. Skipped damage instances are still reflected in the combat log.

- (Hopefully) made execution cut detection more reliable. Now allows VFE Deserters' Declassifier to kill Deathless pawns, which previously failed.

Update: 8 Mar @ 5:55pm

[Auto-generated text]: Update on 3/8/2025 8:55:29 PM.

- Revised patch to allow the brain to be destroyed by an Execution Cut (used for both execution and ripscanning)

Update: 8 Mar @ 5:23pm

[Auto-generated text]: Update on 3/8/2025 8:23:07 PM.

Update: 8 Mar @ 5:20pm

[Auto-generated text]: Update on 3/8/2025 8:20:50 PM.