Dominions 6

Dominions 6

Dominions Reworked: Exploration
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Update: 30 Mar @ 11:13pm

spider temple now summons spiders not vastnesses

Update: 9 Mar @ 9:56am

Fixed bekyrde scout spawn

Update: 9 Mar @ 7:02am

Fixed some indy populations not having commanders

Update: 8 Mar @ 9:39pm

For optional use in the Dominions Reworked modpack. This mod adds reworked indies, now tribals are no longer just N1 indies, but can be other paths as well. There are more cave indies, especailly in MA and LA. Undead provinces in EA and (less often) MA are replaced with deadly animals and monsters instead. Coastal provinces are now much more likely to have aquatic villages granting more access to the underwater realms. Special independents now ALL have a site associated with them, and you get them automatically on beating them instead of having to search for them. Many sites are changed to have more thematic effects (Garden of Frozen Flowers for instance, pushes cold etc) Adventure Sites are more successful, and sites that let you summon a unit now let you summon many more. Cold and Heat nations are now more resistant to the effect of high level cold and heat scales, and ALL level 4 and 5 scales have dozens of new events added to them.