Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Sunflower Corporation Rebalance
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Update: 4 Aug @ 7:04pm

Version 1.0.1

Changes
- Fix crash from Meltdown update.

Update: 9 Mar @ 5:54am

Version 1.0.0

Changes from the original mod:

General
- Added a Spanish translation.
I couldn't remove the Arc Shot Buff completely as it caused crashes.

Arc Emitter
- Changed description.
- Added Electrobuff.
- Reduced cost: 26000 -> 25000 (80 -> 44 steel, 40 -> 38 hypercoils, 20 -> 0 coils, 50 -> 0 tri-steel, 0 -> 5 processors).
- Increased command points consumed: 4 -> 5.
- Added targeting.
- Added self AoE EMP every time it attacks. It is 10m and 15 batteries drain.
- Added reload bar.
- Reduced fire interval: 2 -> 0.5 (capped by arc energy production).
- Reduced resource used: 100000 -> 4000.
- Increased minimum resource used: 5 -> 4000.
- Removed resource scaling.
- Reduced hit interval: 0.1 -> 1/15 (more ticks per attack).
- Added a 20% damage reduction over distance.
- Replaced normal damage with explosive damage.
- No longer destroys shields instantaneously.
- Reduced damage per tick: 8000 -> 520 (before scaling). It has 6m, 0.5s expand duration and 1 slice.
- Reduced damage per tick for structure: 800 -> 65 (before scaling). It has 6m, 1s expand duration and 0.05s delay.
- Added 1 impulse and 10% fire chance per 25 damage.
- Removed damage scaling with resource used. Now it is fixed at x2 so that the graphic is still visible.
- Removed damage scaling with buff.
- Added a lot of new stats for easier understanding.
- Removed unused stuff, such as the buff, some stats, components and toggles.

Arc Transformer
- Reduced cost: 20000 -> 15000 (80 -> 44 steel, 30 -> 38 hypercoils, 20 -> 0 tri-steel, 2 -> 3 processors).
- Increased command points consumed: 3 -> 4.
- Added crew requirement: 0 -> 1.
- Arc Energy is now expressed in multiples of 1000 as energy.
- Increased Energy consumed: 1000 -> 2000.
- Increase Arc Energy produced: 1 -> 1000.
- Increase interval for production: 0.5 -> 1.25.
- Now Battery Storage is a toggle that triggers on at 2000 energy and off at 1999 energy.
- Now it requires crew and energy to operate.
- Increased battery capacity: 10000 -> 12000.
- Increased arc energy capacity: 8 -> 4000 (technically reduced as now it is expressed in x1000).
- Changed the battery and arc energy sprites.
- Added stats and removed unused stats.

Galvanic Armor
- Added Electrobuff
- Reduced cost: 6000 -> 5000 (40 -> 24 steel, 10 -> 8 hypercoils, 20 coils -> 10 tri-steel).
- Added preferred fire.
- Added targeting.
- Reduce initial penetration resistance: 6 -> 5.
- Increased explosive damage resistance: 25% -> 50%.
- Increased Arc Energy consumed: 1 -> 1000.
- Increase Energy produced: 2000 -> 4000.
- Increase interval for production: 0.5 -> 1.25.
- Reduced energy used: 100 -> 40.
- Replaced bullets with beams.
- Reduced fire interval: 2/30 -> 1/30 (increased fire rate).
- Increased searchs per second: 8 -> 15.
- Added a 50% reduced damage over distance.
- Added a lot of new stats for easier understanding.
- Removed unused stuff, such as some stats, components and toggles.

Ion Blaster
- Changed description.
- Added Electrobuff.
- Reduced initial penetration resistance: 3 -> 1.
- Added 5 penetration resistance to the turret collider.
- Increased fire interval: 1.5 -> 2.
- Increased resource used: 500 -> 1333.
- Increased firing arc and fire threadshold angle: 200d -> 220d.
- Added rotate speed: 90d.
- Increased range: 260 -> 300.
- Increased impulse: 10 -> 16.
- Increased impulse against structure: 5 -> 8.
- Increased projectile size: 0.01 -> 0.1.
- Increased projectile health: 125 -> 600.
- Now no longer deals 800 damage on hit (400 against structure).
- Now spawn scatters on hit: 5, 45d.
- Scatters lifespam: 0.3s-0.9s.
- Scatters penetration: 10000 (damage isn't reduced by it). Can't penetrate shields.
- Scatters on hit and penetration damage: 125 to operational and 75 to structure.
- Scatters on hit and penetration fire chance: 10%.
- Scatter on hit and penetration stun: 0.25s, 1m with fallout and don't stack.
- Added a lot of new stats for easier understanding.
- Removed unused stuff, such as some stats and components.

Heavy Ion Blaster
- Changed description.
- Added Electrobuff.
- Reduced cost: 20000 -> 10000 (20 -> 14 coils, 40 -> 22 hypercoils, 1 -> 0 diamonds).
- Reduced initial penetration resistance: 3 -> 1.
- Reduced resource used: 10000 -> 3333.
- Reduced minimum resources used: 10000 -> 1.
- Increased firing arc and fire threadshold angle: 200d -> 220d.
- Reduced projectile health: 10000 -> 3000.
- Reduce impact: 50 -> 25.
- Reduce fire rate interval: 3 -> 2.5 (shoot faster).
- Fixed and increased arc spawn of scatter: 45d -> 60d.
- Reduce lifetime of scatter: 0.5s-1.5s -> 0.4s-1.2s.
- Reduce impact on structure: 50 -> 25.
- Now the scatters no longer bursts after death to deal 10000 damage in 3m.
- Now the scatters can collide with stuff to deal damage.
- Added penetration to scatter: 10000 (damage isn't reduced by it). Can't penetrate shields.
- Added on hit and penetration damage: 250 to operational and 125 to structure.
- Added on hit and penetration fire chance: 10%.
- Added on hit and penetration stun: 0.5s, 1m with falloff and don't stack.
- Added a lot of new stats for easier understanding.
- Removed unused stuff, such as some stats and components.

Cluster Missile
- Reduced base health: 7200 -> 4800.
- Increased base impulse: 100 -> 180.
- Increase base damage: 5000 -> 12000.
- Increase base radius: 1m -> 5m.
- Reduce cluster damage: 5000 -> 4000.
- Reduce cluster impulse: 100 -> 25.

Ion Diffusion Lattice
- Reduce 2x2 cost: 5600 -> 2000 (4 -> 0 tristeel, 1 -> 0 diamonds, 0 -> 4 hypercoils).
- Reduce 2x2 penetration resistance: 13 (+12) -> 7 (+6).
- Reduce 2x3 Wedge cost: 5200-> 1500 (3 -> 0 tristeel, 1 -> 0 diamonds, 0 -> 3 hypercoils).
- Reduce 2x3 Wedge penetration resistance: 9 (+8) -> 5 (+4).
- Reduce 2x4 Wedge cost: 5600 -> 2000 (4 -> 0 tristeel, 1 -> 0 diamonds, 0 -> 4 hypercoils).
- Reduce 3x2 cost: 6400 -> 3000 (6 -> 0 tristeel, 1 -> 0 diamonds, 0 -> 6 hypercoils).
- Reduce 3x2 penetration resistance: 13 (+12) -> 7 (+6).
- Reduce Triangle cost: 4400 -> 500 (1 -> 0 tristeel, 1 -> 0 diamonds, 0 -> 1 hypercoils).
- Reduce Triangle penetration resistance: 5 (+4) -> 3 (+2).
- Reduce Wedge cost: 4800 -> 1000 (2 -> 0 tristeel, 1 -> 0 diamonds, 0 -> 2 hypercoils).
- Reduce Wedge penetration resistance: 9 (+8) -> 5 (+4).