Arma 3
Impasse Total War - Altis
Showing 1-10 of 25 entries
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Update: 20 Jun @ 10:51am

- Add - when recalling ally squads, choose them on the map (if you have a map)
- Fix - heli extract - wasn't using new location system for choosing locations
- Fix - on captured bases, garage pad was still doing repairs
- Fix - could respawn into a base that hadn't been placed (objects not spawned in)
- Fix - sometimes spawned in ships were spawning inland instead of being parachuted near an attack zone

Update: 14 Jun @ 9:40am

- Add - when dismissing AI teammate, you can now choose which AI teammate to dismiss

Update: 8 Jun @ 10:59am

- Add - allow vehicle fast travel from garage pad in base as well as the repair pad
- Add - added option at officer to adjust friendly vs enemy vehicle spawn rate (same as in parameters, but can be changed during play)
- Fix - don't allow helicopters to use vehicle fast travel
- Fix - added fallback code to keep player zeus on death even if curator module no longer functioning
- Fix - friendly vs enemy unit/vehicle adjustment done at officer is now saved between games
- Fix - documentation updated (shown in map upper left)

Update: 1 Jun @ 2:46pm

- Add - added option for 1500m attack points
- Add - added option for transport land/sea vehicles to just despawn after unloading instead of returning to base (may improve performance)
- Add - added option to adjust number of vehicles per side (speeds up or slows down the rate friendlies get vehicles compared to enemy)
- Add - added option at officer in base to warp into an ai teammate, you will be teleported to where the AI is, and the AI will be deleted. Useful when playing solo and you are killed. After respawning you can essentially take over as the AI.
- Add - added listbox showing selected vehicles when selecting vehicles to use via the garage interface
- Fix - don't allow CUP Mi-6 and Mi-53 helis in base as they are too big
- Fix - when vehicles chosen using garage interface at mission start, textures weren't used on AI vehicles
- Fix - improve getting units out of ships when being transported and arrived at destination
- Fix - vehicles falling through the ground on the Weferlingen map

Update: 30 May @ 8:45pm

- New Map - Avdiivka Ukraine
- New Map - Mapai, Mozambique
- New Map - Novogorsk
- Fix - attempt to fix issue where AI stop spawning
- Fix - added option to delay the red screen when entering enemy zones
- Fix - teammates recruited using garage weren't entering vehicle on dedicated server
- Fix - helicopters could be parachuted into zone
- Fix - remove water trucks (Reaction Forces) from attack vehicles
- Fix - global mobilization vehicles not showing as attack type when they are
- Fix - adjust color of flag gui boxes to have better contrast with day/night
- Fix - error in logs when adding units via garage

Update: 23 May @ 7:13pm

- Add - sea vehicles incorporated, ai will use them to attack and transport units if available
- Add - added option to allow spawning AI planes even if side hasn't captured an airfield
- Add - added option to 'Dead unit cleanup' parameter to never clean up units
- Add - added lights to garage pad boards, flags, and to garage's in base
- Add - Teammates are now saved when game is saved. Doesn't support players split into different squads with AI teams and will only load 1 team.
- Add - added option at arsenal cabinets to save/load ai teammates w/ gear. There is 1 save per player, so you can save/load a different squad per player for each player in their own squad, must be squad leader to save team.
- Fix - SOG Prairie Fire maps not recognized for calling in supports
- Add - added parameters to control amounts of all attack vehicle types, to disable the attack vehicle type, or to disable attack & transport of the vehicle type
- Fix - sometimes when selecting objective locations the screen was black instead of showing map
- Fix - protect players if they are in area of new base as it's being created

Update: 15 May @ 6:26pm

- Fix - error when exiting ace arsenal
- Fix - error in er7 rifle from the Ivanivokova map mod causing game to be unplayable after acessing the arsenal

Update: 15 May @ 10:46am

- Add - option on arsenal cabinets for team leader to set AI teammates loadout using virtual arsenal
- Fix - improvements to vehicle travel on roads
- Fix - more aggressive 'stuck unit' handling to reduce vehicles/units that are stuck on terrain or just not moving
- Fix - fast travel parachute gets moved further from water
- Fix - improve getting teammate spawned through garage to get in spawned vehicle
- Fix - truck extract not working when called as squad leader on a dedicated server

Update: 12 May @ 5:46pm

- Fix - command menu option broken

Update: 12 May @ 2:13pm

- Add - reworked the supports menu (0-8) adding 'supports', 'transports', and 'commander'
- Add - added player requested artillery (0-8-3-3)
- Add - added player requested Close Air Support (CAS), bomber and helicopter variants (0-8-3)
- Add - added player requested transport truck which can also deliver new teammates (0-8-4-2)
- Fix - on loading a saved game, don't load in all the old bases to improve performance later in the game when lots of bases exist. You can cause unloaded bases to be loaded by fast traveling to them.
- Fix - turn down vehicle spawn rate slightly
- Fix - speed up flag capture if no enemy are in the zone
- Fix - don't despawn vehicles sitting idle (stuck) if they are in the zone they are supposed to be capturing/defending
- Fix - add tooltips to show full faction name so long names can be fully seen