Team Fortress 2

Team Fortress 2

Two Thousand and Two (July Update)
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Update: 22 May @ 5:42am

July Update

-Fixed the truck not teleporting you into the Display

-Maintenance crew WILL step up their game - The delay on the crash drain has been doubled.

-Changed the flood water texture to compensate for it being a func_water_analog

-Shadow-dropped something

-Believe it or not - env_cubemaps were added (but will still remain LDR for the purpose of idk how to HDR yet)

Update: 18 May @ 11:12am

The Two Thousand and Two update is real!

-New area, complete with a Jumbo Slide

-Reshuffled some card placements

-Added pictures

-Updated spawn theme

-Changed music

-Adjusted the Changing room doors

-Readjusted the teleport near the soldier statue

-Sans is properly doing his job.

-The Heavy has thawed a little. Not by much but has thawed,

-Hired a certain machine.

Update: 19 Mar @ 12:05pm

Re-packed.

Update: 19 Mar @ 11:58am

changed name (again) to 2001_julyupdate

Update: 19 Mar @ 4:53am

Made the buttons perma-lock, safety measure to prevent any immense lag crashes.
adjusted a light so it should be visible (hopefully)
Changed the compile to Full - LDR

Update: 19 Mar @ 4:08am

changed name back

Update: 19 Mar @ 3:47am

No Regular changes. Just internal name change


-Was: two_thousand_andone_july

-Now: 2001_july
(OBSOLETED)

Update: 18 Mar @ 11:17am

July Update:


-Added resupply lockers
-Made spawn more interesting
-Fixed a major lag/crash issue with the devroom's audio buttons
-Fixed the cards
-Added ambience to the pools
-Added a key into the devroom
-Changed the OnTakeDamage to OnBreak on the heavies
-Added a warp back from the tunnels

-The Slime God Card has mysteriously disappeared!

Update: 15 Mar @ 8:24am

-Adjusted a door in "Rare Items" to open on touch instead of on use.
-Removed Jeff

Update: 15 Mar @ 8:10am