Garry's Mod

Garry's Mod

Portal 1 Beta Arms
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Update: 10 Jun @ 8:49am

- Bumped VTF files to version 7.4
- Added $halflambert and a few other VMT flags ($halflambert softens the shadows on the model. The other VMT edits really do nothing.)
- Removed unused and unedited copy of Portal 1's arms model

Update: 25 Mar @ 12:12pm

- Renamed original model to "v_hands_portal1"
- Added new/edited arms variant "c_portal1_arms" that is compiled like Gmod's viewmodel arms (following the Gmod Wiki's example files)
- Updated thumbnail

Update: 22 Mar @ 11:19am

Fixed regression with Lua script in previous update.

Update: 22 Mar @ 11:13am

Reduced addon size by around 1MB by removing unnecessary data (mipmaps, thumbnails, and alpha channel) from the two texture files.

Update: 16 Mar @ 10:24pm

- Edited the script to remove the Portal 1 requirement, as the textures are included in the addon as of the previous update. The arms should now always appear as an option in the edited version of the Enhanced PlayerModel Selector.

Update: 16 Mar @ 10:15pm

- Added the unused textures from Portal 1 and 2 to the addon, thus removing arbitrary requirement have two entire games installed just for a tiny Gmod addon to not have broken textures.
- Updated thumbnail. The AR2 is the only stock weapon that shows the forearm tattoo at the right angle, but the thumb on the right hand looks weird. Oh well.

Update: 16 Mar @ 1:38pm

- Removed script which checked for Portal 1 and 2 and printed a chat message.
- Added script which silently adds the arms to the playermodel list if Fesiug's Edit of the Enhanced PM Selector is enabled and Portal 1 is mounted.
- Removed pre-rendered spawnicons to reduce addon size.
- Removed unnecessary VTX files ("dx80" & "sw") to reduce addon size. If you're on a system that somehow still supports Steam and Garry's Mod but not DirectX 9, tough luck.

Update: 15 Mar @ 11:40pm

Initial upload with gmpublisher[github.com].