Rusted Warfare - RTS

Rusted Warfare - RTS

Lost Ideas Addon 1.8 release version
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Update: 16 Mar @ 2:14pm

1.8 release (17.03.2025)

List of changes (compared to 1.7)
New mechanics:
1. Dynamic increase in durability of experimental/regular units under construction
Now units will dynamically increase in durability when building them on the ground by engineers
2. Reduced speed of upgrading turrets & laser defense & bio-turrets when they are attacked
Now upgradable turrets will be upgraded more slowly if they have recently been attacked
3. Skins - now a larger number of units have a large number of skins, decorative visual differences.
4. Display (in characteristics) of regeneration, shield restoration speed, construction power, and repair speed
After building, the unit characteristics will display lines like these
5. Overheal - now if your units or buildings have not been attacked for a long time, they are repaired faster by any repairmen/engineers/etc.
Veteranism - now all T1 units receive bonuses to characteristics when destroying enemy units. In the future, each unit at the maximum (5) veterancy level will also receive a unique bonus

============================MACHINES======================================
Ion Hovertank - some characteristics have been changed, shield regeneration has been increased
Artillery - minimum radius has been increased, rate of fire and HP have been increased
Heavy Tank - the "Overdrive" ability can now be applied up to 7 times, increasing all characteristics, and is reset gradually
Plasma Tank, the speed from the ability has been increased, the shield and one-time damage have been increased
Rocket Tank - the ability also has a visual effect
Laser Tank - some characteristics have been increased, the effect after the shot has been changed
Basic Walker - now deals increased damage to shields, the speed has been increased, indirect characteristics of the turn have been increased.
Air Defense Walker - damage has been changed, increased towards directDamage, the total damage has remained the same
Repair Mech - attempts to fix some problems with AI during repairs
Artillery Mech - the mechanics of pausing after a shot have been removed
Mobile Turret - the installation now provides 200 shield. Can also be installed on mountains
Small flying mech T2 - increased speed, damage
Rocket walker - changed base texture, increased damage, added regeneration, increased damage multiplier to buildings
Heavy walker - increased damage to heavy tanks, given the ability to recover under certain conditions.
Minigun walker - Increased maximum rate of fire, new shot effects, decreased damage to T1 units
Mech engineer - decreased damage, given the ability to build a Minigun walker on the ground, given the ability to build T2 small flying mechs
Plasma mech - decreased base damage, removed ability
Heavy air defense mech - decreased price, increased damage
Light gunship - deals electric damage when falls after death
Helicopter - slowdown when transporting a unit
Heavy interceptor - reduced damage to flying fortress
Amphibious jet - takes more damage from incoming torpedoes
Bomber - Improved controls, flies away to a smaller radius after dropping bombs, increases regeneration while landed
Torpedo plane - (similar changes to the Bomber)
AA Beam Gunship - Expanded list of transportable units (Heavy mech, Rocket mech, Combat engineer, etc.)
Flying fortress - EMP missile no longer deals random damage to shields, but have a warmup time.

============================BUGS======================================

New units: Raptor, Crisker, Sylphid, Leptin, Roast, two new turrets
Raptor is now a powerful unit with high one-time damage. Attacks by air as well
Crisker is a medium unit capable of penetrating shields with crystal attacks
Sylphid is a basic T1 anti-air bug. Does not have area damage, but has decent characteristics
Leptin is a heavy shooter created to destroy medium tanks, ineffective against shields
Roast is a heavy unit that uses acid to destroy mass spam with light units. Acid is more dangerous than fire.
Spore: optimized behavior, fixed a bug that after building a large number of buildings, the selected building blocked access to the construction menu

Locust - fixed some characteristics, added area healing after death (gives +20 HP to everyone around, and +50 to locusts)
T1 spitter - increased speed, removed anti-air attack. After the shot, the unit slows down, lasts 3 seconds
Artillery - increased rate of fire
Ladybug - increased speed and damage
Waveeater - increased some underwater characteristics

Large Spitter - increased most characteristics, transformation into all forms became slower, water striders are now created in pairs
Roach - Reworked sprite, given the ability to walk on water, increased ranged damage, increased regeneration
Mountain Roach - increased HP
Horned Beetle - Received small bonuses to characteristics, small bugs have increased HP
Water Strider - increased most characteristics
Heavy Artillery Spitter - increased most characteristics
Chitin - became cheaper, but weaker
Scorpion - poison debuff became stronger, acceleration after receiving damage once every 4 seconds
Squisher - the more it attacks the target, the more damage it does. Reduced speed
Alpha Killer - New ability, "Spawn Mythos". Mythos spawn their own kind when destroyed, but their lifespan is limited. Restores HP to Alpha Killer.

Infector - removed from the game, replaced by Quinor
Quinor - a support unit created from a T1 mobile generator, as an alternative development branch. Has no basic attack, can move on water
Abilities:
1. Unit capture - installs a small tumor that captures ANY T1 units. Fully restores them, saves veterancy. Has a limit of 6k captured credits (the cost of all captured units is taken into account)
2. Defencive cloud - periodically blocks projectiles in itself, heals bugs inside. Works with any projectiles.

Hunter - increased damage, fixed close-range attack
Hedgehog - added small air damage
Spiked Roots - increased damage and damage reflection radius close-range, increased anti-air attack damage
Hermit - increased base damage

Screamer - fixed a bug where fissile projectiles did not deal damage
Liftor - updated sprite, increased damage
Sharder - increased attack radius, damage, speed
Crystallite - increased damage, added changes similar to the bomber