Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Slimegirl [ Slimeboy when? ]
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Update: 29 Mar @ 4:58am

Small patch to some goofy stuff I coded in oops

[Slimegirl]
-Fixed a bug where Slimegirl would add the full amount of poison on block for every move EXCEPT [Knockout] and [Extendo-Kick]
-Slimetrail momentum will carry over while going really fast when not in chernobyl

[Goop]
-Can self goop while landing and other similar states

[Noxipaste]
-Can teleport to clones while landing and other similar states

[Venocache]
-Fixed a bug where the particles wouldn't disappear while hit during this move
-Made the launch direction more predictable, launching upwards and away from Slimegirl
-Removed damage reduction (x0.8) in combos
-Improved visual effects
-Slightly increased pull force

[Slimicide]
-Fixed a small visual bug

[Snagtrik]
-UI doesn't flip with facing

[Smak Dab]
-Can interrupt into itself on whiff

[Lariat]
-Added poison on block (0.60x)

[Claptrap]
-Added poison on block (0.40x)

[Tumble]
-Applies poison (0.30x) excluding final hit
-Added poison on block (0.80x) excluding final hit

Update: 27 Mar @ 8:03am

Another BIG update today! This one focuses on giving her some more utility each turn while also balancing her combo game and poison.

[Slimegirl]
-Decreased global poison on hit mod. (2.20x => 2.00x)
-Poison will tick slower while Slimegirl is in a blockstring
-Bursting mid combo completely resets poison proration (wasn't working before anyway)
-Increased poison potency mod. while the opponent is gooped (1.15x => 1.25x)
-Increased poison drained per tick while opponent is bursting (5p => 6p)
-Decreased all hitlag of some moves purely for visual flavor
-Updated the Codex

[Goop]
-Goop no longer is timed, and will only go away after the opponent hits Slimegirl or they get far enough away from the attached point
-Increased pull force (0.3 => 0.4)
-Slimegirl can goop herself as a free action
-While the button is toggled, she will stick to a surface or the opponent if they are gooped and in her aura
-Attaching to the opponent increases potency

[Lariat]
-Decreased iasa (11f => 9f)

[Poke]
-Increased hitstun (16f => 18f)

[H. Smack]
-Increased hitstun (20f => 22f)

[Lassail]
-Increased damage (200 => 220)
-Decreased projectile chip damage mod. (1.25x => 1.10x)
-Increased inactive hitbox ticks (2f => 3f)

[Venobuster]
-Beam can be aimed via the same UI used to jump
-Knockback direction will remain unaffected

[Corrosidive]
-Increased final hit hitstun (34f => 38f)
-Decreased final hit knockback (7.0kb => 6.0kb)
-Tumble hitboxes don't scale

[Slimicide]
-Throw direction can be reversed
-Fixed a bug where opponents would move Slimegirl around weirdly

[Overdose]
-Increased minimum damage (0 => 100)

[Snagtrik]
-Can interrupt into [Slimeball]
-Can be reversed
-Fixed a bug where opponents would move Slimegirl around weirdly

[Slimeball]
-Increased hitstun (12f => 15f)
-Increased projectile speed (18.0 => 20.0)

[Chernobyl]
-Increased ground bounce mod. (0.2x => 0.4x)
-Increased beam size (29 => 35)
-Increased hitstun (28f => 30f)
-Decreased beam frame (11f => 10f)
-Decreased damage (400 => 370)

[Smak Dab]
-Changed second hit launch angle to launch more forward
-Decreased first hit DI mod. (0.75x => 0.6x)
-Decreased first hit SDI mod. (1.0x => 0.5x)
-Decreased second hit DI mod. (1.0x => 0.8x)

[Extendo-Kick]
Grounded:
-Applies a percentage of poison ticks on block (0.40x)

[Knockout]
-Applies a percentage of poison ticks on block (0.40x)
-Decreased knockback (7.5kb => 7.0kb)

[New][Copybuny]
-Slimegirl makes a perfect clone of herself of any move that allows it
-The clone will remember the move you've done on the exact frame it was created, and will be paused in time
-At any point, Slimegirl can use [Copybuny] again to make another clone where she stands, the max being three
-After the third clone, any more will delete the oldest one
-Clones that are too far away, lasted 300f, or have been warped to will be deleted
-Used as a free action
-Costs 1 super

[New][Noxipaste]
-Slimegirl transfers her real body to one of her copies
-She can freely choose which one to go to
-Can only be used on hold
-Used as a free action

Update: 24 Mar @ 9:57pm

didn't actually upload it oops

Update: 24 Mar @ 9:54pm

Tiny lil' patch

[DIWhy]
-Changed invulnerability start time (3f => 4f)
-Decreased invulnerability duration (4f => 2f)
-Decreased first hit DI mod. (0.9x => 0.75x)
-First hit doesn't scale combo
-Can be used from whiff-cancel

[Syringe]
-Cannot be counter hit

Update: 24 Mar @ 3:00pm

Guess it's about that time huh?

[Slimegirl]
-The color of her aura in past prediction afterimage should no longer change with current prediction (ie. whenever she has a turn ready)
-Aura will always show at the same opacity in predictions, even if the opacity is set to 0 in the settings
-Poison time cannot go below 0f
-Poison is slightly more potent during combos
-Increased radius size mod while the opponent is poisoned (1.10x => 1.12x)
-Updated the Codex
-Some moves may goop the opponent
-Gooped opponents will get pulled towards the next surface they've touched, make slime trails and increases poison potency by 15%
-Increased default poison tick rate (2f => 3f)
-Added more SFX
-Fire adds poison at half the rate it burns the opponent
-Bursting mid combo somewhat resets poison time added per attack falloff
-Decreased global poison time mod. (2.25x => 2.20x)

[Lassail]
-Increased melee hitbox damage (130 => 220)

[Lethal Riser]
-Decreased hitlag (5f => 2f)

[DIWhy]
-Has (3f) invulnerability for (4f) on initiative
-Changed movement a bit
-Initial hitbox doesn't clash
-Increased initial hitbox hitlag (6f => 7f)
-Increased initial hitbox active time (4f => 5f)
-Increased low sweep damage (150 => 180)
-Increased low sweep poison mod. (0.6x => 0.8x)
-Increased drop kick poison mod. (0.5x => 0.75x)
-Increased drop kick damage (200 => 250)
-Increased drop kick self-hitlag (7f => 11f)
-Increased drop kick victim-hitlag (8f => 12f)

[Throws]
-Decreased all throw damage (1500 => 450)
-Decreased all throw damage in combos (900 => 200)
-Decreased grounded throw proration (2 => 1)
-Grounded throws apply poison
-Added a hitbox when doing grounded throws

[Melt]
-Can now pick between teleporting to the first or last placed slime trail
-Only requires one trail to be active to use

[Corrosidive]
-Increased min grounded frames while tumbling (0f => 3f)
-Reversed vertical tumble knockback direction

[Assimilate]
-Successfully assimilating a projectile (deleting it) will allow the move to be used again
-Should only remove temporary projectiles (unless they're coded all wacky like)
-Increased poison boost per projectile (5 => 7)
-Increased meter gain per successful projectile (25 => 30)
-Decreased iasa frame on assimilate while opponent is in aura (6f => 5f)

[Slimicide]
-Updates facing at the end of the move
-Increased poison per pump (45p => 50p)
-First pump poison is doubled
-Will goop the opponent
-Increased movement force (9.0 => 10.5)

[Snagtrik]
-Will goop the opponent
-Can interrupt into [Corrosidive]

[Meltdown]
-Increased poison tick rate mod. (-1f => -2f)

[Sleismic]
-Beams can be reversed which will reverse pretty much everything about the two

[NEW][Venocache]
-Slimegirl pulls the opponent in with slight wind force, if they come near her, she pushes them back turning all poison accumulated into instant damage.
-Her aura gets larger for a time that's dependent on how much poison was converted
-Will goop the opponent
-Costs super

[NEW][Slimeball]
-Throw a piece of yourself in a direction
-If it hits the opponent, they become gooped

[NEW][Retail]
-Influence the direction of lassail while it's out

Update: 21 Mar @ 8:34pm

Small oversight in her code that I just found. Now that her applying poison respects combo scaling, I feel she probably needs to add more poison in general per hit. So that's what I did.

[Slimegirl]
-Fixed a bug where the amount of poison added per hit wouldn't combo stale
-Increased global poison mod. (1.35x => 2.25x)
-Bursting no longer instantly resets poison
-It will instead make her poison skip ticks, losing out on damage

[Meltdown]
-Increased meltdown pulse damage (220 => 300)

Update: 21 Mar @ 2:18pm

OK so maybe there was a LITTLE bit more jank to fix. That's alright, that's what updates are for! I got more ideas and moves planned for her, I'm just slow at makin' them so bare with me here. Thanks again to @Videofreak for the balance suggestions!

[Slimegirl]
-Added basic {Character Codex} support
-Fire trails are slime colored
-Fixed a bug where Slimegirl's beams wouldn't apply poison
-Increased poison mod. for ranged projectiles (0.15x => 0.30x)
-Increased global poison mod. (1.22x => 1.35x)
-Visual radius size updates real time (does not modify actual radius size)
-Radius is no longer dynamically affected by current sadness
-Being sad halves radius size instead
-Tendrils like [Syringe] or [Lassail], and the slime trails will use the style's outline color if it's enabled
-Same goes for the radius color
-Decreased default radius size (88 => 65)
-Increased radius mult. while standing on a slime trail (0.20x => 0.25x)
-Increased potency while the opponent is in her radius (0.33x => 0.36x)
-Added new sound effects

[Snap Crackl Pop]
-Projectile is slime colored

[Meltdown]
-Increased potency during meltdown (0.22x => 0.28x)

[Chernobyl]
-Beam spawns one frame sooner as it should (12f => 11f)

[Sleismic]
-Beams spawn sooner:
1: 17f => 8f
2: 27f => 18f

[Smak Dab]
-Increased poison mod. (0.55x => 0.65x)

[Corrosidive]
-No longer resets momentum at the start of the move
-Fixed a bug where Slimegirl would instantly smack herself onto the right wall
-Touching the ground before dashing will allow Slimegirl to land cancel normally
-Increased minimum grounded frames on hit (0f => 6f)
-Active every (2f => 3f): Inactive every (2f => 1f)

[Tumble]
-Increased final hit hitstun (24f => 34f)
-Cannot clash

[Basik Punch]
-Increased damage (800 => 1100)
-Increased proration (5 => 69420)

[Snagtrik]
-Changed the tendril end graphic

[Syringe]
-Same change as [Snagtrik], guardbreak is only active for one frame

[Lassail]
-Projectile's hitbox gets disabled while Slimegirl is in hitstun and is currently being pulled back
-Projectile shouldn't come back at faster speeds on block
-Projectile should actually be doing what the last changelog said it was supposed to be doing

[Melt]
-Generally (1f) faster
-Faster in combos (-5f)

[Extendo-Kick]
Aerial:
-Can hit-cancel into [Corrosidive]

[Slimicide]
-Increased poison added per pump (35f => 45f)

[NEW][DIWhy]
-Slimegirl punches the opponent, and if it connects will either low sweep or dropkick depending on the direction of the opponent's DI

Update: 18 Mar @ 5:33pm

Finally received her first update! She was pretty jank to begin with, so this should smooth out those edges.

[Slimegirl]
-Recoded all beam attacks to be melee projectiles that use swept hitboxes which should cover the entire beam and allow for future shenanigans
-Fixed an audio bug where a lot of Slimegirl's sounds were on the wrong channel (this would be noticeable after recording a replay)
-Changed some basic SFX
-Poison will only kill during combos
-Poison speed is reduced while the opponent is blocking
-Added a {Mod Option} that changes the opacity of Slimegirl's radius
-Slightly reduced global poison gained per hit (1.22x => 1.20x)
-Slightly adjusted her thumbnail art a bit
-Slime trails not in her radius will disappear quicker
-Hopefully fixed a good chunk of prediction lies

[Snap Crackl Pop]
-Fixed a bug where the projectile would add the wrong amount of poison depending on Slimegirl's current state

[Syringe]
-Hitbox is now accurate to [Syringe] position
-Decreased poison percentage on hit while lassail is out (90% => 85%)

[Snagtrik]
-Hitbox is now accurate to [Snagtrik] position
-Can interrupt into [Super Fall]
-Can guardbreak on the first frame of the hitbox
-Increased hitbox time (6f => 7f)
-Decreased pushback mod. during pummel (1.0x => 0.25x)

[Tail Whip]
-Increased timing (1f => 3f) (legit was just a typo whoops)
-Decreased block advantage (2f => 0f)

[Slimicide]
-No longer can free cancel
-Cannot hit aerial opponents
-Increased proration (0 => 4)

[Toxiquake]
-Increased block advantage (-1f => 2f)

[Lassail]
-If the opponent is in a blockchain and lassail has hit the opponent, it comes back to Slimegirl sooner
-If lassail doesn't hit the opponent, it comes back to Slimegirl at a faster rate
-Fixed a bug where the projectile would add the wrong amount of poison depending on Slimegirl's current state

[Toxic Slap]
-Increased proration (0 => 1)

[Assimilate]
-Should now show up with other defense options rather than with other specials
I'm gonna have my eye on this move

[Knockout]
-Increased damage (220 => 310)
-Increased knockback (7.0kb => 7.5kb)
-Decreased minimum jump height power
-Minimum jump height can hit grounded opponents
-Minimum jump height ignores iasa 16f
-Fixed hurtbox timings

[Venobuster]
-Can interrupt on the opponent's turn after (10f)
-Doesn't cancel into [Fall] after the opponent holds on their turn on interrupt
-Increased recovery move length (17f => 24f)
-Reversed the requirement to interrupt early

[Claptrap]
-Increased block advantage (1f => 2f)

[Sleismic]
-Both beams are delayed by 10f

[NEW][Corrosidive]
-Slimegirl twists diagonally downwards, hitting the opponent in the process
-Landing will cause her to tumble, which is a type of roll that will deal damage to the opponent on contact, but may cause her to wall slam if near a wall

Update: 16 Mar @ 10:29pm

tiny fix. dont worry about it! :)

Update: 16 Mar @ 9:59pm

no goofy change notes