Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Slimegirl [ Slimeboy when? ]
Showing 1-10 of 20 entries
< 1  2 >
Update: 24 Jul @ 9:31pm

"Originally supposed to be a tiny patch for a couple bugs. I need to stop doing that."

[Slimegirl]
-Added an animated thumbnail... i dunno i kinda just felt like it
-Updated mod description
-Detection hitboxes no longer show in the codex
-Added an aura opacity slider to her UI allowing you to adjust her aura mid game
-Mod Options opacity slider control what it defaults to

[General]
-Increased the max distance of victim goop (120 => 150)
-Increased the max distance of self goop (160 => 200)
-Increased Shokwave hitbox width (22 => 26)
-Slimegirl adds 10f of poison per blocked attack as a reaction to block strings if the opponent is in her radius
-Renamed [Block] and [Push Block] to "Blok" and "Plok" respectively
-Poison no longer ticks while the opponent is invulnerable

{Sluffer}
-Increased grounded attack immunity duration ([6f - 8f] => [5f - 8f])
-Increased poison mod. (0.6x => 0.65x)
-Increased damage (300 => 350)

[Tail Whip]
-Increased the detection hitbox size

[DIWhy]
-Lowered [Dropkick] knockback angle (allowing it to combo into [Slimicide] with no DI)

[Lethal Riser]
-No longer clashes
-Decreased pushback (0.2 => 0)
-Decreased damage (200 => 180)

[Lariat]
-No longer clashes
-Increased proration (0 => 1)

[Slop Drop]
-No longer clashes

[Corrosidive]
-No longer clashes
-Decreased pushback (0.25 => 0)

[Lassail]
-Decreased total move length (21f => 19f)
-Adjusted melee hitbox size
-Displays properly in the Codex
-Decreased pushback (1.0 => 0.2)
-Melee hitbox cannot hit projectiles (not like this matters much)

[Slop Kick]
-Decreased proration (0 => -1)

[Reworked][Chernobyl]
"An attempt to make this move more fair"

-Beam is no longer tied to [Chernobyl]
-The beam charges for 11f before it fires (unless she was hit, then it cancels itself)
-Decreased move length (21f => 19f)
-Decreased beam spawn frame (13f => 9f)
-Beam can fire at any range, regardless if the opponent is in her aura
-Increased beam size (12 => 31)
-No longer hit cancels
-No longer is a melee hitbox

[Reworked][Goodrider]
"[Goodrider] felt kinda boring and outta place so I made it a little more interactive allowing for more damage with proper setup"

-Slimegirl jumps in the air with the opponent, slamming them onto the ground **ONCE**
-If Slimegirl lands on a puddle, she will repeat the action
-Repeat until she no longer lands on a slimetrail OR she hits the wall
-Slimetrails cannot despawn while Slimegirl is in the middle of [Goodrider]
-Displays properly in the Codex
-Overall speed is faster
-Decreased damage (900 => 550)
-Decreased min. damage (300 => 0)
-Increased added release damage (100 => 500)

[Removed][SlipHerSlide]
"Not sure how useful it is... doesn't FEEL useful so I'll just get rid of it."

::BUG FIXES::
-Slimegirl poison no longer kills the opponent on rare occasions
-Slimegirl poison no longer constantly reduces opponent sadness while active
-Slimegirl can no longer assimilate Crossbones's Crosswhich would prevent him from respawning and would cause a softlock (she can still absorb the bones around him tho)

Update: 29 May @ 3:16pm

fixed a problem with [Walk Forward]
fixed a problem with her poison

Update: 29 May @ 1:18pm

Small bug fix patch

[Slimegirl]
-Poison can never deal damage below 10 per poison tick
-Updated mod description

[Assimilate]
-Botched assimilations award the full boost ticks for the first projectile affected on that turn, and half for the rest

::BUG FIXES::
-Fixed a bug where poison damage wouldn't properly scale with the global damage modifier
-Fixed a bug where the damage prediction wouldn't work correctly
-[Slop Kick] shows up in the codex

Update: 28 May @ 11:39am

"Another neat update. No new aura styles this time, sorry! Here, have a free guardbreak instead!"

[Slimegirl]
-Added a mod options toggle that changes the opacity of the bubbles from Slimetrails
-Poison damage and actual damage will show separately if the {Damage Prediction} mod is installed
-Updated the codex
-Fixed some Minor Spelling Mistakes
-Reworded some of her move descriptions
-Added an explanation as to what Beam Charge does

[General]
-Decreased the detection range of Slimefire (100 => 65)
-[Super Dash] works more closely to [Walk Forward]
-All normal attacks can be {Copybuny}'d
-Added more "flare" to some of Slimegirl's hurt sprites

[Snagtrik]
-Slimegirl can launch off of snaghooks
-No longer land cancels

[Corrosidive]
-Applies force 1 frame sooner (9f => 8f)

[Poke]
-No longer land cancels

[Axe Kick]
-No longer land cancels

[Slop Drop]
-Added a speed limit (20) (shouldn't be noticeable)

[Knockout]
-Renamed to "Nokout"
-Increased hitbox height
-Increased hitbox duration (3f => 4f)

[Split]
-Decreased move length (22f => 20f)

[Assimilate]
-Increased move length (16f => 18f)

{Copybuny}
-Clones created are better centered around Slimegirl's aura

[NEW][SlipHerSlide]
-Slimegirl accidentally trips from moving too fast

[NEW][Damagear]
-A slow (13f) guardbreak attack with her ears

[NEW][Slop Kick]
-A dropkick that rides the momentum of [Slop Drop]
-Only available after [Snagtrik] from projectiles

::BUG FIXES::
-Lowered/Tweaked the volume of various sound effects
-Fixed [Slimicide]'s extended hurtbox coming out too early
-Fixed [Lassail]'s extended hurtbox not working correctly
-Fixed a prediction error with [Snagtrik] (at this point, i don't think this bug will ever go away...)
-Fixed a bug where the counter hit FX wouldn't be disabled

Update: 23 May @ 11:54am

[Slimegirl]
-Updated mod description
-Updated codex
-Preview of custom aura styles will show in the codex options, this currently a WIP as it will not display your current style or style particles.
-Removed the extra aura that displays only when aura sides is set to "16"
-Added a new aura shape: "Mimic"
-Aura shapes have less opacity
-Aura now has a very dim background
-Added more visual FX
-Added more sound FX

[Snagtrik]
-Flinging from a projectile can be controlled in 4 alternate directions
-Increased the detection size for grabbing projectiles (10x10 => 16x16)
-Some sadness is added when flinging in any direction away from the opponent (10)

[Copybuny]
-Slimegirl cannot [Noxipaste] while in knockdown
-Slimegirl cannot [Noxipaste] after using a defense option that isn’t [Assimilate], [Retail], or [Basik Punch]

[DIWhy]
-Increased damage (430 => 490)
-Increased hitstun (20f => 22f)
-Adds poison on hit (0.5x)

[DIWhy (Low Sweep)]
-Increased block frames (-1f => 0f)

[Slop Drop]
-Decreased hitlag (11f => 9f)

[Sluffer]
-Increased damage (200 => 300)
-No longer adds poison on block

[Toxiquake]
-Adds poison on block (0.2x)

[Assimilate]
-Increased initial boost gain (75f => 80f)
-Increased botched boost gain (35f => 50f)

[Knockout]
-Increased damage (310 => 570)
-Increased self hitlag (4f => 8f)
-Increased victim hitlag (6f => 11f)
-Can be {Sluffer}'d

[SnapCracklPop]
-Increased damage (180 => 210)

[Sleismic]
-Decreased 2nd beam knockback (10kb => 8.75kb)

[Meltdown]
-Has hyper armor [6f-15f] if the opponent is in her aura and Slimegirl has initiative
-She will not get hyper armor if an explosion is queued on the same turn
-If Slimegirl gets hit during [Meltdown] while she has hyper armor, [Meltdown] will not deactivate but it's duration will be cut in half, and both Slimegirl and her opponent will interrupt
-Increased move length (18f => 20f)

"The idea for this change is to make [Meltdown] a little safer to use, but not guaranteed to be a completely safe move. Previously, the move itself was very risky, with 4 meter basically going down the drain once you're hit during it, so I decided to add something like a fail safe for if the opponent is close to you while still attempting to keeping it's fairness i guess."

::BUG FIXES::
-Fixed a bug where Slimegirl would show up as white no matter what style you have and her radius would not display if Character Codex isn't installed

Update: 16 May @ 5:34am

Patch notes too long for steam, check out the google doc link in the description



:]

Update: 19 Apr @ 5:32am

OKAY LAST ONE FR

[Copybuny]
-Does not create clones after an interrupt or similar if [Copybuny] was previously queued to make a clone before actually making one
-Can no longer copy [Jump]

[Goodrider]
-Increased damage per slam (700 => 900; 250 min. => 300)

Update: 18 Apr @ 2:35pm

tiny patch to address some pet peeves of mine

[Slimegirl]
-Changed beam shockwave effect to use Slimegirl’s outline color
-Added a “.import” folder for faster load times
-Fixed a bug where achievement counters would still count in replays and what not
-Slimegirl’s hitboxes should now be able to beat, be beaten by, or clash with other hitboxes normally
-This change only exists because she does so little damage, 90% of the time, the opponent’s hitbox is stronger than hers which is kinda unusual for a hustler y’know?
-These hitboxes will appear as “orange”
-This may or may not break some mods, IT SHOULDN’T but you never know

Update: 17 Apr @ 10:48am

forgor to actually upload the mod oops

Update: 17 Apr @ 10:15am

ALRIGHT.
This patch aims to balance all her beam attacks, since they are pretty busted. I also decided to add some achievements to you could try for, as well as making her more “style friendly”, now being able to customize [Meltdown] colors and whatever!

I still cannot believe this mod has over 8k subscribers, that’s insane to me… You guys are out of your mind!

[Slimegirl]
-Updated the Codex
-Beam hitboxes show in the Codex again
-Added some achievements:
-{Hard Countered}: Win against Pixie as Slimegirl
-{Bunbun Incarnate?}: Win against Bunbun as Slimegirl
-{Big Money}: Cache in 500 ticks of poison
-{Reel Damag}: Land [Basik Punch] 10 times total
-{Getting Real Slimy Now}: Win against another Slimegirl
-{Super Toxic}: Gain a total of 10000 poison
-{Everyone Makes Mistakes}: Slam into the wall
-{Overpowered}: Achieve 2.5 or more poison power in a match

-Currently isn't a reward for this yet, That will come at a later time.
-Achievements can only be unlocked in online matches
-Moor SFX
-Updated her mod description
-Added a new mod thumbnail
-Fixed some layering issues
-Added a UI element to better see poison stats
-I’ve also removed the “Active Poison” label under Slimegirl since it wasn’t the best at its job
-Made the entire [Copybuny] button purple
-Moved UI elements around
-Decreased global poison mod. (2.0x => 1.8x)
-Decreased poison potency mod. while the opponent is gooped (1.25x => 1.16x)
-Decreased poison potency mod. while in a combo (1.12x => 1.10x)
-Poison power wasn't even working properly at all lol
-Fixed and made some changes to it, since if I left it as it was, she would be unstoppable ESPECIALLY with [Venocache]
-I tried making it as close to how it originally was, since even THAT was a little much

[General]
-Changed hurtbox size while [Landing]
-Slime fire will use "extra color 1" if it's used
-Projectiles add more poison the farther they are from Slimegirl when hitting opponents (0.9x max @ 700)
-Slimegirl's various beams can increase in poison power based on beam charge
-Adds shockwaves that glide along the ground in both directions (Comparable to Ninja's [Whip Wave])
-Slimegirl will occasionally flash indicating she has beam charge
-While active, it will increase beam poison by 10% and poison potency by 15%
-Charge will go away on hit
-Getting parried removes 25% of poison applied to the opponent
-Slightly changed some of her basic sprites
-Slimetrails do not disappear while she is standing on them
-Fixed some jank related to slimetrail detection
-Counter hits increase poison apply mod. (1.5x)
-Beams that can hit cancel will work properly

[Intro]
-Changed her intro
-Slimetrails spawn at the end of her intros
-Countdowns disappear slightly faster

[Assimilate]
-Successful use will enable the beam charge
-[Assimilate] and all it's effects can be customized with "extra color 1"
-Decreased assimilation boost time (+75f => +55f)
-Decreased assimilation boost amount (+7 => +4)
-Boost caps at 16 (4 successful assimilations; 8 botched assimilations)

[H. Smack]
Grounded:
-Can hit cancel into itself

[Lassail]
-Melee hitbox cannot counter hit
-Melee hitbox cannot beat grab
-Cannot be counter hit
-Projectile applies poison on hit
-Added VFX

[DIWhy]
-Slightly modified momentum
-Initial hit doesn’t apply poison
-Initial hit doesn’t scale combo
-Increased initial hit damage (150 => 430)
-Adjusted initial hitbox size
-Decreased hitlag (6f => 4f)
-Increased proceeding hit’s poison mod.
-[Drop Kick]: (0.75x => 0.9x)
-[Low Sweep]: (0.8x => 0.95x)

[Tail Whip]
-Cannot counter hit

[Chernobyl]
Previous patch made this move a no skill button, that changes now. I think.

-Decreased beam size (35 => 12)
-Increased damage (370 => 550; 370 combo => 400)
-Increased beam spawn frame (10f => 13f)
-Increased poison mod. (0.55x => 0.6x)
-Adds poison on block (0.0x => 0.20x)
-Increased poison on hit if used while Slimegirl is on a trail
-Increased move length (16f => 21f)
-Increased extra parry self hitlag (0f => 12f)
-Increased hitstun (28f => 36f)
-Increased beam offset mod. (0.3x => 0.9x)
-Tracks the opponent at the start of the move (this is a nerf btw)
-Increased block pushback mod. (0.0x => 0.2x)
-Decreased plus frames (0f => -2f)
-Can hit cancel

[Venobuster]
-Decreased beam size (22 => 16)
-Slightly updated sprite
-No longer puts opponent in hard knockdown
-Increased block pushback mod. (0x => 0.5x)
-Added a small cooldown on use (40f)
-Decreased hitstun (40f => 36f)
-Increased combo scaling (1 => 2)
-Increased hit frame (8f => 9f)
-Modified UI
-Beam can hit cancel
-Can no longer iasa with low jump height

[Sleismic]
-Increased 2nd beam hitstun (33f => 42f)
-Increased 2nd beam damage (500 => 650)
-Decreased 1st beam damage (500 => 400)
-Decreased 1st beam DI mod. (1.0x => 0.7x)
-Angled 2nd beam knockback to be lower
-2nd beam can hit cancel
-Increased all beam sizes (23 => 27)
-Decreased distance mod. (1.0x => 0.9x)
-Block pushback is reversed with button toggle
-Increased poison mod. (0.7x => 0.75x)
-Increased meter gain when parrying first beam (50 => 100)
-Decreased beam plus frames (2f => 1f)
-If the move was started in neutral, the first beam does not show up
-Parrying this attack stops future beams from spawning for that turn
-Increased extra parry self hitlag (0f => 3f)

[Slimicide]
-Increased the max amount of pumps (5 => 8)
-Pump speed is based on number of pumps
-Enables beam charge
-Pauses poison tick rate during this move

[Syringe]
-Adds poison on block (0.0x => 0.33x)
-Fixed a prediction error

[Snagtrik]
-Fixed a prediction error
-Increased damage per hit (10 => 20)
-Enables beam charge

[Melt]
-Added VFX
-Decreased move length reduction in combos (-5f => -7f)
-Now has the choice to go to lassail if it's out
-Modified hurtbox sizes
-Added invulnerability for the 2nd part of [Melt] (0f - 2f)
-Melt can now go to future placed slimetrails
-Tweaked hurtbox sizes
-Adds sadness on use (0 => 5)

[Toxic Slap]
-Changed hit height (Mid => High)

[Meltdown]
-Meltdown and all it's effects can be customized with "extra color 2"
-Pauses poison tick rate during this move
-Increases poison time applied by (15%) while in meltdown for all attacks

[Slimeball]
-Added VFX
-Adjusted projectile hurtbox size
-Adjusted hitbox size

[Copybuny]
-Supers will now scale with combo
-Decreased max clone distance from Slimegirl (450 => 410)
-Added more VFX
-Can be used with [Jump] and [Double Jump]
-Fixed a bug where clones aren't created after an interrupt
-Increased poison applied by 30% when the attack was cloned from [Copybuny]
-Adds sadness on teleport (0 => 10)

[Basik Punch]
-Pauses poison tick rate during this move

[Venocache]
-Improved VFX
-Cannot interrupt into itself

[Smak Dab]
-First hit can be block cancelled
-Increased first hit block frames (1f => 2f)
-Increased both hits damage (350 => 400)
-Can hit cancel into jumps

[NEW][Allears]
-Slimegirl uses her ears to hit the opponent while bouncing herself upwards
-Gains projectile armor during this move if she detects a projectile during it

[NEW][Goodrider]
-Slimegirl jumps and slams the opponent 2 times with the second hit launching them
-Interruptible from [Slimicide]
-Costs 2 super meter