Garry's Mod

Garry's Mod

ttt_watchtower [ALPHA]
Showing 1-7 of 7 entries
Update: 7 Apr @ 3:00am

A4

- Moved generator room to the opposite side of the map.
- Remade crank spawning, there are now 4 sets of 16 possible locations, with 5 locations picked from each set.
- Added crank doors, that can be opened with 1 crank to obtain goodies.
- Deactivating the nuke now requires non-traitors to enter the generator room to re-enable the power there.
- Removed railings at the top of the lighthouse for shenanigan potential.
- Added proper skybox.
- Increased max round time to 10 minutes.
- Added more weapons all over the map.

Update: 28 Mar @ 7:42pm

A3

- Added new sideroom on the right.
- Added elevator route from the Quay to the train room. Traitors can cut the elevator wires and kill anyone inside!
- Fixed train spotlights, fully.
- Adjusting and fixed the lighthouse secret door.

Update: 28 Mar @ 7:41pm

Update: 25 Mar @ 5:38pm

A2A

- Added Ignore Solid to spotlights that needed it, now that it's in the FGD.

Update: 24 Mar @ 8:21pm

A2

- Added new building to exterior.
- Added new Security System trap to nuke room. It require 2 credits to use.
- Moved nuke timer on hud, and fixed some issues.
- Added new trap for traitors. Traitors can call a train.
- Added more steps to nuke activation. Traitors must find two randomly-spawned valves across the map and take them to the control room.

Update: 19 Mar @ 7:40am

A1A

- Added more weapons and ammo around the map.
- Added more stuff to the side-route.
- Fixed playerspawn bugs.
- Fixed rocket traps not being attributed to the traitor using them.
- Added fog and 3d skybox.
- Rebuilt door testing logic for nuke control room.
- Added windows to lighthouse side-room.
- Extended skybox so point_spotlight doesn't get cut off.

Update: 18 Mar @ 2:22pm

Initial release