Project Zomboid

Project Zomboid

Insurgent Profession - Customizable Loadout
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Update: 12 Apr @ 12:54pm

  • Fixed a bug in InsurgentCML - Add Insurgent Traits caused by not having the SecretZ Operations mod installed.

Update: 4 Apr @ 7:21pm

  • Added support for the Vanilla Firearms Expansion (VFE) mod.
    • Introduced a new sandbox setting to select which weapon pack to use when both VFE and Brita/Gunfighter mods are loaded.
    • Integrated the Vanilla Firearms Expansion STALKER pack with VFE support, adding those weapons to the VFE pools if the STALKER pack mod is loaded.
  • Optimized the code for improved performance and maintainability.

Update: 2 Apr @ 6:39pm

  • Added H.E.C.U. Integration - Allows selection of H.E.C.U. gear during character creation for the Insurgent profession. (Requires the H.E.C.U. mod)

Update: 1 Apr @ 1:59pm

  • Added a few more comments in Professions.lua, which I forgot in the last update.

Update: 1 Apr @ 1:37pm

  • Added a trait filter list for custom professions in the InsurgentCML - Add Insurgent Traits plugin, allowing users to configure which insurgent-exclusive traits each profession gains access to.
  • Added comments in Professions.lua to improve understanding of example configurations.
  • Added full compatibility with the Operation Genesis Core mod by implementing a fix that restores proper mutual exclusion for insurgent-exclusive traits.
  • Fixed an oversight where the Delta Force and Army Ranger professions from the SecretZ Operations mod would still receive their default loadout in addition to the custom loadout.

Update: 31 Mar @ 7:58pm

  • Added PNV Integration - Allows selection of PNV equipment during character creation for the Insurgent profession. (Requires the PNV mod)
  • Expanded Profession Support - Insurgent traits can now be assigned to any profession, providing full customization of starting loadouts.
    • Introduced the InsurgentCML - Add Insurgent Traits plugin, enabling insurgent traits for any profession.
    • New configuration file: ...\3448772333\mods\InsurgentCML - Add Insurgent Traits\media\lua\client\OptionScreens\GunTypes\Professions.lua
    • Professions listed with getTraits = false receive base weapons and item distribution but no insurgent-exclusive traits.
    • Professions with getTraits = true gain access to all insurgent-exclusive traits.
    • Each profession now has its own loadout folder in: ...\GunTypes\BritaWeaponPack\<ProfessionName>\
    • If a profession lacks a custom configuration, it defaults to the insurgent loadout settings.
  • Added SecretZ Operations Compatibility - Grants additional skill bonuses when the mod is active, enhancing medical, stealth, survival, and maintenance abilities.

Update: 28 Mar @ 2:57pm

  • Added ItemTypes.lua file to replace the embedded insurgent base item distribution.
    • Provides a flexible configuration system for player starting items.
    • Introduces granular item placement controls:
      • Items can be marked as ration-dependent, scaling quantity based on player's ration trait
      • Option to force items into the main inventory instead of the destination inventory
    • Maintains hardcoded cigarette and lighter distribution for Smoker trait
  • Ammo Boxes are now placed in players destination inventory
  • Optimized mod compatibility checks for Gunfighter and Brita mods

Update: 28 Mar @ 8:23am

  • Added MeleeTypes.lua file to replace the embedded configuration for melee weapons
  • Added LoadoutExplosives override trait, allowing players to customize their explosive loadout
  • Added more vanilla melee weapons
  • Integrated all Gunfighter and Brita melee weapons
  • New sandbox options for explosive loadouts:
    • Configure maximum number of explosive types per loadout
    • Set starting quantity for each explosive type
  • Prevent selection of duplicate explosive types across combo boxes
  • Corrected GunTypesX.lua files
    • Resolved missing attachment slot tables
    • Fixed misaligned combo box lists

Update: 23 Mar @ 8:12pm

  • Fixed a few oversights

Update: 23 Mar @ 8:06pm