RimWorld

RimWorld

One with Death
Showing 11-20 of 46 entries
< 1  2  3  4  5 >
Update: 11 Jul @ 2:18pm

[Auto-generated text]: Update on 7/11/2025 11:18:24 PM.
mechanitor bug fixed

Update: 9 Jul @ 7:58am

[Auto-generated text]: Update on 7/9/2025 4:58:40 PM.

Update: 9 Jul @ 6:30am

[Auto-generated text]: Update on 7/9/2025 3:29:59 PM.
Fixed undead being unable to use drugs
Fixed energy being deducted even when an ability fails
fixed lesser undead having social and intellectual
fixed other minor bugs
changed necrotic aura emitter sprite in preparation for the next big update

Update: 28 Jun @ 11:47am

[Auto-generated text]: Update on 6/28/2025 8:47:38 PM.
reworked a lot of the mod, most important changes:
-Reworked entirely how undead work to leverage anomaly's mutant system (ghouls and shamblers for example), thanks to the 1.6 changes.
-Removed 4/5 of the harmony patches as everything is now handled by the mutant system
-Started integrating the new VRT system to improve performance
-Changed all relevant calls in the code to look for mutants instead of specific hediffs (huge performance improvement for big colonies)

Update: 17 May @ 2:31pm

[Auto-generated text]: Update on 5/17/2025 11:31:40 PM.
One with death setting to prevent turning to skeleton

Update: 24 Apr @ 2:27am

[Auto-generated text]: Update on 4/24/2025 11:27:52 AM.

Update: 23 Apr @ 3:26am

[Auto-generated text]: Update on 4/23/2025 12:26:09 PM.

Update: 23 Apr @ 3:18am

[Auto-generated text]: Update on 4/23/2025 12:18:28 PM.

Update: 23 Apr @ 12:54am

Shamblers Overlord Update!
LOTS of bug fixes and new things, sneak peak in the description of the mod!
If you had a bug chances are it is now fixed!
with custom genes you can now remove (or add!) custom genes from modded races that were incompatible.
items, abilities, implants, new research, there is a lot so have fun and let me know if you encounter any bugs!

Update on 4/23/2025 9:53:59 AM.

Update: 1 Apr @ 3:29am

Fixed pawn relations with the undead