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Also I found a bug that makes psylink disappear when a necromancer becomes one with death.
totally an issue i'm happy to work around.
thanks for your time and an awesome mod.
gonna stop spamming you now...
"Use neuroformer to form psylink()" appears in action menu, but grayed out and with no name in parentheses. and this is on a pawn with psy levels already, the previous message was upgrade to 2 (or whatever)...though that psylink too disappeared...no violence involved.
Not the end of the world if unfixable...still an awesome mod.
In the process he lost his noble rank...which is fine...but he also lost his psi link and any ability to use his psi powers. I didn't notice until I went to purchase a new one and it just won't let him activate the item. I tested a new psi link but that couldn't be used either.
Feature or bug?
Mod looks extremely cool.
Always wanted to play a real Necromancer; not enough games let you do that
@demondust6 you can do it, the def name is just different, just search for "Necromanticcore"
I'll add a way to get the book in the game that is less reliant on luck in the coming updates.
Again, thanks for making such an awesome mod!
@harhell: that shouldn't happen, you can give me your log on discord if you want and I can take a look.
1- go to mod option->look for my mod->enable logging
2-t try to replicate this bug, do the same thing again by loading a previous save of cheating in the items.
3-go to appdata/locallow/ludeon and find the player.log, then give it to me.
But this is VERY weird, you probably have some weird mod interaction
@Scientistik: It's not just flavor, that text is hinting at a research that comes after, ones that gives you a more complete control over shamblers.
I just had a quick question about the Necrotic Dust ability. The description mentions it simulates Deadlife Dust, but the resulting Shamblers seem to be uncontrollable. I saw the line "perhaps there is a way to link them to us?" I’ve been digging through the mod and the research tree, but I’m not sure if I’ve missed a step or if it's just lore flavor for now?.
If so I'm gonna have to start hording bodies for eventual Overseer status instead of using them until then.
Awesome mod either way...thanks.
Ideology would be fun to tackle, make a whole meme around it but its your call, I've always been interested in necromancy in every game that had, The Elder Scrolls had some of the most interesting I've seen. From lore and mods, you ever seen Blasphemous Revenants or Necrocraft for Morrowind? Practical Necromancy for Skyrim?
there are some truly inspired works there if you ever need ideas too
@Ribera I'll have to actually play the dlc first in order to get ideas and first hand experience, which I think it's pretty important when making mods. From what I've been playing so far I have to say that necromancy works pretty well out of the box since I already made the undead vacuum resistant. In the new locations to explore added by odyssey you'll find plenty of bodies to experiment, raise and consume.
the book has been very hard, almost impossible to find on my sessions lately
regarding the book, I plan on making it a ritual actually, you sacrifice some corpses or a living pawn and you get the book in exchange. In the meanwhile if you can't be bothered to find it or use the necromancer start, you can always cheat it in (dev mode->spawn thing->NecromanticCore)
@Rokuni, maybe add possibility to study death body and after study like 10 you are possible to make necronomicon ? or thats is too much work?