Garry's Mod

Garry's Mod

Environment Space Projector
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Update: 17 Apr @ 9:51pm

update 4.7


another update


improvements
1 added IsValid checks to prevent future errors

2 cleaned some code

Update: 10 Apr @ 10:43pm

update 4.5

here is another small update for my space projector enjoy!



changes
1 planet rings now have randomized semi transparency




additions
1 added some more screenshots


Update: 4 Apr @ 12:11pm

update 4.4 source game dependency fixes

hi! another update fixing some source game dependency issues i found from testing without source games enabled


changes
1 replaced activation sound as it was dependent on half life 2


removed
1 removed sprites blueflare2 and ledglow as
these required css and half life 2

Update: 3 Apr @ 7:26pm

update 4.3 another small change


changes
1 made nebula colors more colorful like they where before

Update: 2 Apr @ 8:29pm

update 4.2 a minor tweak


improvements
1 adjusted suns brightness again as some planets were too commonly dark!

Update: 2 Apr @ 1:29pm

update 4.1 a few more minor tweaks

hello! here is another update i decided to do!


improvements
1 improved planet's moons random pos

2 adjusted suns brightness as some planets were too commonly bright!

Update: 1 Apr @ 10:36pm

update 4.0 minor fixes, tweaks

hello everyone! here is some more tweaks and minor fixes
i know i said that this would be the last update until after a while but
from playing around with it i noticed some problems that was bugging me


fixes
1 fixed moons not appearing around planets

2 added a timer to the turn off sound so it will not be affected by lag
just like the emit sound


improvements
1 decreased rare color chances a bit

Update: 31 Mar @ 11:18pm

update 3.9 some optimization tweaks!

hello everyone! this is just a optimization tweak update
i may not be doing anymore updates after a while and will work on other projects
but i will add some new things in my next update for this later on! so this is just some tweaks!


changes
1 nebulas will now spawn on every activation so they no longer
have a random chance! i decided to do this as some said in the comments
about not getting the nebulas like was shown


improvements
1 reduced the minimum sun count to around 10 to 50 for
optimization

2 reduced star count to around 100 to 300 for optimization

3 adjusted sun brightnes from 1 to 8 now from 5 to 10 as some
planets will commonly dark even when closer to the sun

4 adjusted sun bright distance

Update: 30 Mar @ 8:30pm

update 3.8 new improvements, some additions and fixes

hello everyone! yeah another update as i have been hard at work improving this
thing and trying to optimize it as well and fix some remaining issues i have with it for everybody.


changes
1 ring planets now have a random amount of 1 to 2 rings to add to the
variety of more type of ring planets as the ring planet models are
randomly selected! but be warned as you may encounter Z fighting
as the random size of the ring model ends up being in the same
spot as the other ring piece is. but. it might be kind of rare


improvements
1 adjusted random planet distances so planets will less lickely be commonly
close to each other but it's not perfect and it's still possible to encounter it.
but at least it will not be too common anymore

2 adjusted the random pos for the spread of planets, stars, suns, ect
for the planet sun rotation distance

3 adjusted star sizes as they where kind of too tiny to see out in the distance

4 decreased color randomization chance for rare colors just a little


additions
1 added a freezing mechanism for when the projector is activated!
it will stay frozen in place until it's turned back off to prevent
players from moving it accidentally!

Update: 30 Mar @ 12:38am

update 3.5 new additions, more fixes, optimizations, and minor tweaks

hello everyone! here is another update i decided to do and this might be my last one until after a while!


changes
1 planets are now aligned with the suns rotation but their rotations are still random
this is to make it more realistic accurate! so planets will not longer look like a
cluster but instead look like a streight orbit


improvements
1 decreased sun brightness just a little

2 reduced ring planet chances to make them not too common

3 reduced asteroid belt system count and made them a little more less common
for optimization reasons

4 reduced star count for optimization

5 cleaned up a little bit of more code!


additions
1 added 4 more types of sun flares!