Get To The Orange Door

Get To The Orange Door

ESCAPE THE SHATTER
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Update: 19 May @ 11:39pm

Version 1.0.2-b
- Fixed a typo in the intro cutscene
- Fixed an issue where the errors in the intro cutscene were misaligned
- Fixed an issue where bloom was applied to wink's credit
- Fixed an issue where you could see the special thanks credits though Six's body
- Fixed an issue where the outline of the door was missing in the special thanks credit

Update: 2 Apr @ 1:39pm

Version 1.0.2
- Add a popup when you die letting you know that you'll restart from the Tavern in the Veil of Distant Woes when you load your save again
- Add some new properties to the challenge system that will be used in future challenges
- Fixed a bug where entering the rift on The Dash after the shard event started would cause the shard event to never end until the game was restarted
- Slightly nerfed the first encounter on The Spiral

Update: 27 Mar @ 11:20pm

Version 1.0.1-c
- Update the color of the progression light on The Spiral from red to green to match the base game colors
- Fixed a softlock on The Dash
- Fixed an issue on The Pillar where when the pillar fell it wouldn't correctly knock the walls out of the way and made their collision only a suggestion

Update: 26 Mar @ 12:03pm

Version 1.0.1-b
- Fixed an issue on The Gap where one of the cars was in the floor
- Fixed an issue on The Gap where the light would turn off even when you were in that area of the level
- Fixed an issue on The Ambush where the light would turn off even when you were in that area of the level
- Fixed an issue on The Dash where the light would turn off even when you were in that area of the level
- Fixed an issue on The Pillar where the light would turn off even when you were in that area of the level
- Fixed an issue on The Spiral where the light would turn off even when you were in that area of the level
- Fixed an issue on [REDACTED] where you could explore the empty level if you pressed movement keys after the booster, this caused player confusion
- Fixed an issue where [RADACTED] would take 2x damage from melee and AOE damage
- Reduced [RADACTED]'s headshot damage multiplier from 2x to 1.25x
- Slightly increased [RADACTED]'s health pool

Update: 24 Mar @ 3:13pm

Version 1.0.1
- Karma is now cleared as soon as you enter the door in the tavern
- Update a loading screen tip that gave the wrong name to the Vending Machine
- Enforce minimum threat level of 40 when entering the door in the tavern
- Fixed the threat level printing when you enter the tavern
- Fixed the game failing to update the song name in the pause menu if you skipped a certain cutscene
- Fixed a bug that could cause all patched frame 1 initializations to fail if they managed to run before Shatter_Manager was able to hook the game. This fixes the compass, and probably countless other bugs
- Fixed a save bug that could cause weapons to be wiped if you restarted the game mid run
- Added install confirmation popup
- Fixed a minor visual issue on The Spiral
- Fixed a cutscene where the subject wasn't centered correctly

Update: 22 Mar @ 5:35pm

Version 1.0.0
Release