Fraymakers

Fraymakers

MX
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Update: 18 Jun @ 11:50pm

V1.0.14
[?] Intros extended
[?] Added proper separation for palette selector icon

Update: 12 May @ 1:12am

V1.0.13
[-] Neutral Special from ledge now loses intangibility once it starts falling
[?] Added stock icon and adjusted meter position

Update: 5 May @ 1:34pm

V1.0.12
[+] Parry no longer removes respawn invincibility
[?] Jab 1 can no longer put opponents into tumble
[?] Galaxy can no longer occur if the opponent isn't launched

Update: 1 May @ 10:26am

V1.0.11
[-] Parry is now actually frame 3

Update: 27 Apr @ 5:48pm

V1.0.10 "Hotfix"
[-] Fixed the shield cooldown dummy animation functioning as a shield

Update: 27 Apr @ 4:05pm

V1.0.09
[-] Parry now has a 30F cooldown on whiff
[-] MX can no longer break out of throws that put him into crash

Update: 26 Apr @ 6:10pm

V1.0.08
[+] Tilts out of Jab are now properly reversable
[-] Parry box sizes decreased

Update: 16 Apr @ 6:05pm

V1.0.07
[+] Down Tilt is now reversible
[+] Down Special's Pipe Crawler can now drop through platforms
[?] Emote can now push opponents
[?] Fixed missing last stock KO sfx
[?] Galaxy refined

Update: 12 Apr @ 5:43pm

V1.0.06
[-] Up Special now has a short cooldown after slamming (RoA Parity)
[-] The Flagpole's skewer is now more precise
[?] Down Strong pull force increased (5 -> 6)
[?] Up Special's rising hit base knockback increased (50 -> 75)
[?] Refined the Galaxy check

Update: 27 Mar @ 5:23pm

V1.0.05
[+] Side Special and Down Special can now grab Crashed foes
[+] Up Special's ledgebox size increased while it's falling
[+] Down Special's Grab launcher knockback increased (Base: 70 -> 75, Growth: 75 -> 80)
[+] Down Special's Pipe Crawler landing knockback growth increased (60 -> 80)
[-] Neutral Special can no longer be Airdodge-canceled after MX has used his Airdodge
[-] Fixed a bug that allowed opponents to be re-skewered
[?] ECB adjustments for Jump and Neutral Special
[?] Side Special now runs faster after grabbing an opponent (RoA Parity)
[?] Side Special's failsafe occurs earlier, a new failsafe has been added if MX isn't holding anyone
[?] Fixed MX's Flagpole not having gravity like the assist
[?] The Flagpole is now destroyed when its owner is KO'd, except on last stock (RoA Parity)
[?] MX can no longer be pushed while in his pipe during Down Special
[?] Galaxy now only occurs on characters
[?] Palette adjustments and additions (Stupid Dog, Home Depot, Misty, Scythe)
[!] Added Neutral Airdodge