Arma 3
Gang War - Antistasi Ultimate
Showing 11-20 of 34 entries
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Update: 7 Apr @ 4:41pm

- Units carrying only a sidearm will now keep it holstered until they have a reason to take it out
- Better counter attack base selection (now also includes non-airbases)

Update: 6 Apr @ 4:19pm

Emptied 'Additional Content' tab made empty. Since additional content is automaticly detected, it no longer served a function other than creating a startup bug,

Update: 6 Apr @ 3:04pm

attempt to fix faulty vehicle entry in CUP startup template

Update: 6 Apr @ 12:11pm

Fixed new game start arsenal

Update: 5 Apr @ 8:52pm

- Removed remaining military supports from Y and Commander menu (squad types, supports, outposts, minefields)

Update: 5 Apr @ 5:30pm

- Police stations now only spawn police units

Update: 5 Apr @ 5:00pm

Hotfix

Update: 5 Apr @ 12:09pm

Hotfix

Update: 5 Apr @ 11:50am

Fixed bug to do with missing template file 'BlaBer_Vehicle_Attributes.sqf'

Update: 4 Apr @ 2:11pm

- Cleaned up template content arrays
- Started making templates modular so can be used with different mod configurations
- Internal stuff regarding faction template organization
- Added Black Berets logo to faction templates
- fixed VehicleAttributes for player faction
- changed default parameters to suggested ones, for hardcore difficulty and realistic experience
- formally made mod CUP dependent
- Created default arsenal content list (https://pastebin.com/DaW5RgFh)
- Tweaked faction templates